Active countries: 2182
Currently Logged in: 140
Currently Logged in: 140
Details of the ninth round of Cooperation
| Multiple Countries | Multiple countries are not allowed. | 
| Clans | Clans are allowed. | 
| Team Server | Countries cannot leave a clan once they have joined it and ingame alliances can only be sent to clan members. | 
| Turn Rate | Turns are given every 24 minutes. | 
| Maximum Turns | Countries can hold a maximum of 180 (360) turns. | 
| Extra Start Turns | Initial countries are awarded 180 extra turns at the start. | 
| Time to Market | The minimum time for market goods to arrive on the market is 4 hours. The maximum time is 5 hours. | 
| Time on Market | Unsold goods stay on the market for a user-specified amount of time between 3 and 1440 hours. | 
| Public Market Tech Floor | Technology priced at or below $500 is automatically purchased on the public market. | 
| Planned Strikes | A planned strike brigade is unavailable for 18 hours after launching. | 
| Planned Strike Limit | Each country can launch up to 2 Planned Strikes per day. Available Planned Strikes refresh at midnight game time. | 
| Spyops per Day | A country can carry out a maximum of 5 spy operations per day. | 
| Bomb Banks | The spy operations Bomb Banks, Raid Food Stores, and Raid Oil Reserves steal resources and do not destroy them. | 
| Unused Acres | Unused acres cannot be dropped. | 
| Humanitarians | Humanitarians will never protest and will not prevent attacks. | 
| Ingame Alliances | This following ingame alliances are not permitted: defensive and research | 
| Ingame Alliance Minimum Time | An ingame alliance must be kept for at least 12 hours. | 
| Tech Networth | Tech points are worth $4 networth each instead of $2 networth. | 
| Missile Networth | Missiles are worth $500,000 networth each instead of $2500 networth. | 
| Major Change Set | The Major Change Set number of this server is 30. | 
