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Requiem Game profile

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9642

Jun 5th 2025, 15:55:51

Originally posted by Slagpit:

I think you're misremembering with respect to the team server? No one was ever deleted on the Team server to my knowledge because clans used multiple tags. "Spirit of the server" rules apply to clans operating on non-clan servers like Primary.


I don't believe I am. In the very early days, there was a movement to enforce the 'Spirit of The Server' on Teams in regard to 5v5. I cannot remember if there were deletions; however, there was a big conflict between some players and the staff/mods etc.

It was eventually abandoned. That's mostly what I mean by disastrous based on my foggy memories of it.

Celphi Game profile

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6454

Jun 5th 2025, 16:01:50

There absolutely were players deleted as a result of 10v1 on TEAMS. It was just as Req has described it during Tela’s rule.

All you have to do is go back to Rybka’s set and you’ll see the purple.
Resistance is futile. You will be assimilated.

VicRattlehead Game profile

Member
2183

Jun 5th 2025, 16:06:24

Originally posted by Requiem:
Originally posted by Slagpit:

I think you're misremembering with respect to the team server? No one was ever deleted on the Team server to my knowledge because clans used multiple tags. "Spirit of the server" rules apply to clans operating on non-clan servers like Primary.


I don't believe I am. In the very early days, there was a movement to enforce the 'Spirit of The Server' on Teams in regard to 5v5. I cannot remember if there were deletions; however, there was a big conflict between some players and the staff/mods etc.

It was eventually abandoned. That's mostly what I mean by disastrous based on my foggy memories of it.


Yes, the team server version of the coalition wars. I was on the anti-coalition side. Like big L Libertarians in US politics, we were doomed to lose because our founding ethos was "leave us alone," and we were competing against people whose founding ethos was "we can all gang up on everyone else."

Slagpit Game profile

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Game Development
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Jun 5th 2025, 16:28:29

It was a "server war" as VicRattlehead described. It was a conflict between players. You can click through the old rounds and see that there are multiple tags per alliance every time: https://www.earthempires.com/team/5/clans?ranktype=tnw

Even we do the "right" thing you guys misremember and accuse us of doing the "wrong" thing. Truly impossible to please!

Requiem Game profile

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9642

Jun 5th 2025, 16:38:39

For the record, I was in favor of Spirit of The Server which is why I say abandoning it was a disaster. The disaster is to not follow through fully.

EDIT: This is what I suspect would happen on Alliance should they want to get more involved.

My post was very simple and yet you seem to be very challenged by it and jump to conclusions.

Celphi Game profile

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EE Patron
6454

Jun 5th 2025, 16:52:44

Elders all got purpled by trying to 15v1 and couldnt kill me that set. They were even trying to atk me with their restarted purple countries.
https://earthempires.com/...s-lame-36581?t=1435467160

The next set they started a petition to get Tella removed as mod and instead Tella quit the game.
https://earthempires.com/...server-36583?t=1435564279

This is when Red introduced the new rules when he was mod:
https://www.earthempires.com/...ver-everyone-read-30216/1

Edited By: Celphi on Jun 5th 2025, 16:55:32
Resistance is futile. You will be assimilated.

Celphi Game profile

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Jun 5th 2025, 16:56:46

May i also note,. they also started a petition to get Red removed as mod too.
https://earthempires.com/...tition-30219?t=1394830823

Edited By: Celphi on Jun 5th 2025, 17:00:43
Resistance is futile. You will be assimilated.

Slagpit Game profile

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Game Development
5252

Jun 5th 2025, 17:01:45

Ok, I concede that Requiem was (accidentally?) correct. That was a few years after the server was created and never should have happened.

Servant Game profile

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1274

Jun 5th 2025, 18:41:50

Originally posted by Slagpit:
With respect to the Alliance server, I don't see anything wrong here? Monsters was hit by someone with a grudge against their tag. They successfully defended their tag and killed the aggressor. They can take pride in doing so. What should have gone differently?




Let me attempt a response.

I have always advocated, that just as coop server does this, that on alliance server, no one can leave protection, unless a member of a vetted alliance.

Said alliance should be required to have a minimum of 5 members. ( I would have said 10-15 back in the day.)

You want to start a new alliance, establish it with the server mod, as a recognized alliance. That way each and every alliance, has to take on responsibility for their members. This eliminates most of the suiciers, as they'll be know for who they are since we can now have player history and accomplishments accessible.

If you're a new person to the game, get recruited by a vetted alliance.

Let allianice be about alliance vs alliance, individual suiciders have no part of the game. That was established long ago with when RD went from untagged to tagged.

We have mechancics, we didn't have back then to enforce this,
The history of the game, shows that's how this server has evolved.
And this would be for the good of the game.


Now, a group of suiciders could all choose to band together into one alliance. Then the other alliances would have the choice to address it or ignore and hope. But then at least they have the choice, vs a single person going after a group.

with alliances being smaller it's much more difficult to take out a suicider these days. I once took out the whole top 10 in a tourney game, so a friend could win (Iris from NLS). many of our alliances are now at or less than 10. So I think this issue is even more important. LCN had an spy op teams, that would take out any suiciders, thus limiting damage to the alliance, and we often helped others like Monsters when they had suiciders. but you could that at 120 members, you can't do that at 10.

I'm just saying the history of the server argues for this, and the game mechanics are now possible. And with the smaller alliances, this is more important to address this than ever.






Suicers can go suicide in Primary, where it's all 1 v 1.
Z is #1

SuperFly Game profile

Member
6033

Jun 5th 2025, 18:50:50

Why not just go to coop? Has literally everything you are asking for and no one can tough you?

Slagpit Game profile

Administrator
Game Development
5252

Jun 5th 2025, 19:03:37

I don't think that Monsters would be happier if Red X recruited 4 other players and all five countries were attacking their clan.

There's a 43 member alliance right now full of bored players who enjoy killing other countries. Monsters could make an arrangement with them to take care of threatening untaggeds.

Celphi Game profile

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Jun 5th 2025, 19:34:37

Sure, I'm not bashing Slag here. I've taken his side when I thought he was right. This was just one of those situations where your memory was correct.
Resistance is futile. You will be assimilated.

Slagpit Game profile

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Game Development
5252

Jun 5th 2025, 19:38:29

"Very early days of the server" is not round 64, which is more than FIVE YEARS after the server was created.

Nate Game profile

Member
186

Jun 5th 2025, 19:50:11

round 22-30ish was probably when team was at its height of debauchery, still bad through the 30s but toned down a bit. spirit rules came in during the 40s(can't remember when, but this seems right?). got relaxed round 67 in the sense that they would make a hard come back if it got bad again.

Source: I was very responsible for how bad it got and directly responsible for the relaxation.
Originally posted by crest23:
Elves is a douche on every server.

Slagpit Game profile

Administrator
Game Development
5252

Jun 5th 2025, 20:18:33

The first recorded deletion I see for that reason was in round 50.

Nate Game profile

Member
186

Jun 5th 2025, 21:02:04

Not disputing that, although curious if it was my day long deletion, but adding some context on when the problem was at its worst, possible time of implementation, and definite time of relaxation. The last was easy as the round before was my last set playing for quite a while and I remember the conversation with Tella and Red about it.
Originally posted by crest23:
Elves is a douche on every server.

Red X Game profile

Member
5315

Jun 5th 2025, 23:04:39

Originally posted by Servant:
Originally posted by Slagpit:
With respect to the Alliance server, I don't see anything wrong here? Monsters was hit by someone with a grudge against their tag. They successfully defended their tag and killed the aggressor. They can take pride in doing so. What should have gone differently?




Let me attempt a response.

I have always advocated, that just as coop server does this, that on alliance server, no one can leave protection, unless a member of a vetted alliance.

Said alliance should be required to have a minimum of 5 members. ( I would have said 10-15 back in the day.)

You want to start a new alliance, establish it with the server mod, as a recognized alliance. That way each and every alliance, has to take on responsibility for their members. This eliminates most of the suiciers, as they'll be know for who they are since we can now have player history and accomplishments accessible.

If you're a new person to the game, get recruited by a vetted alliance.

Let allianice be about alliance vs alliance, individual suiciders have no part of the game. That was established long ago with when RD went from untagged to tagged.

We have mechancics, we didn't have back then to enforce this,
The history of the game, shows that's how this server has evolved.
And this would be for the good of the game.


Now, a group of suiciders could all choose to band together into one alliance. Then the other alliances would have the choice to address it or ignore and hope. But then at least they have the choice, vs a single person going after a group.

with alliances being smaller it's much more difficult to take out a suicider these days. I once took out the whole top 10 in a tourney game, so a friend could win (Iris from NLS). many of our alliances are now at or less than 10. So I think this issue is even more important. LCN had an spy op teams, that would take out any suiciders, thus limiting damage to the alliance, and we often helped others like Monsters when they had suiciders. but you could that at 120 members, you can't do that at 10.

I'm just saying the history of the server argues for this, and the game mechanics are now possible. And with the smaller alliances, this is more important to address this than ever.






Suicers can go suicide in Primary, where it's all 1 v 1.



I would have just recruited the amount of players to do that. If you think I could not have done that you are delusional. Also, vetted by a mod or something like that? So if a war clan wanted to hit a netting tag because they are the same size they would be suiciding? That’s wild. I could make a 5+ member tag. Pact out the war tags, I’m friends with most of the leadership in all of them and hit you. So then what? What is your idea to get it to stop? I really have no plans to do this. I just can’t follow your logic.



Also @ papasmurf. That’s what’s up. Come back, play with them. No one is afraid of you ๐Ÿ˜˜

Edited By: Red X on Jun 5th 2025, 23:10:58. Reason: Am I going to have to spin the block?
Rey Rojo - Discord
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Servant Game profile

Member
EE Patron
1274

Jun 6th 2025, 18:01:40

Originally posted by Red X:
Originally posted by Servant:
Originally posted by Slagpit:
With respect to the Alliance server, I don't see anything wrong here? Monsters was hit by someone with a grudge against their tag. They successfully defended their tag and killed the aggressor. They can take pride in doing so. What should have gone differently?




Let me attempt a response.

I have always advocated, that just as coop server does this, that on alliance server, no one can leave protection, unless a member of a vetted alliance.

Said alliance should be required to have a minimum of 5 members. ( I would have said 10-15 back in the day.)

You want to start a new alliance, establish it with the server mod, as a recognized alliance. That way each and every alliance, has to take on responsibility for their members. This eliminates most of the suiciers, as they'll be know for who they are since we can now have player history and accomplishments accessible.

If you're a new person to the game, get recruited by a vetted alliance.

Let allianice be about alliance vs alliance, individual suiciders have no part of the game. That was established long ago with when RD went from untagged to tagged.

We have mechancics, we didn't have back then to enforce this,
The history of the game, shows that's how this server has evolved.
And this would be for the good of the game.


Now, a group of suiciders could all choose to band together into one alliance. Then the other alliances would have the choice to address it or ignore and hope. But then at least they have the choice, vs a single person going after a group.

with alliances being smaller it's much more difficult to take out a suicider these days. I once took out the whole top 10 in a tourney game, so a friend could win (Iris from NLS). many of our alliances are now at or less than 10. So I think this issue is even more important. LCN had an spy op teams, that would take out any suiciders, thus limiting damage to the alliance, and we often helped others like Monsters when they had suiciders. but you could that at 120 members, you can't do that at 10.

I'm just saying the history of the server argues for this, and the game mechanics are now possible. And with the smaller alliances, this is more important to address this than ever.






Suicers can go suicide in Primary, where it's all 1 v 1.



I would have just recruited the amount of players to do that. If you think I could not have done that you are delusional. Also, vetted by a mod or something like that? So if a war clan wanted to hit a netting tag because they are the same size they would be suiciding? That’s wild. I could make a 5+ member tag. Pact out the war tags, I’m friends with most of the leadership in all of them and hit you. So then what? What is your idea to get it to stop? I really have no plans to do this. I just can’t follow your logic.



Also @ papasmurf. That’s what’s up. Come back, play with them. No one is afraid of you ๐Ÿ˜˜




Of course not, if some crappy group of players wanted to unite to suicide on a peaceful netting clan, then do it, and you'd probably get wiped the way imaginary numbers did when they went after Monsters years ago. (If I remember correctly, Imag got the FS, and Monsters killed 30+ Imaginary numbers members before a single monster got killed. It was almost a tag kill before imag's first kill. There's a great meme out there about it (before we knew what a meme was.)

But, you'd have a tag, and you'd be responsible to the whole server and it's poliitics.
vs an unmarked person who isn't.

And all vetting means is a 1 time, thing, you get yor intial 5 together, they're legit players, your tag is made permanent until you no longer have 5 players.

For example if I brought LCN back we'd get LCNostra vetted as our tag on a one time basis.
if after 3-4 sets we're down to 3-4 players. we lose our tag.

So then now you RedX can't leave protection unless some tag says, we'll take the chance RedX won't suicide on Monsters and if he does, we owe MOnsters the reps per our agreements.

Or you can create a war tag, and the other allainces can treat you as a normal alliance.

What you can't do is hide untagged, and hit someone,

Alliiance is for alliances (5+)
Team is for 5 or less.
Individuals can play on the individual server.

With bots being the source of land now, and not new players, this is a very easy thing to setup, as the mechanics are mostly already in place with coop.
Z is #1

galleri Game profile

Game Moderator
Primary, Express, Tourney, & FFA
14,422

Jun 6th 2025, 19:45:58

Originally posted by Servant:
Originally posted by Red X:
Originally posted by Servant:
Originally posted by Slagpit:
With respect to the Alliance server, I don't see anything wrong here? Monsters was hit by someone with a grudge against their tag. They successfully defended their tag and killed the aggressor. They can take pride in doing so. What should have gone differently?




Let me attempt a response.

I have always advocated, that just as coop server does this, that on alliance server, no one can leave protection, unless a member of a vetted alliance.

Said alliance should be required to have a minimum of 5 members. ( I would have said 10-15 back in the day.)

You want to start a new alliance, establish it with the server mod, as a recognized alliance. That way each and every alliance, has to take on responsibility for their members. This eliminates most of the suiciers, as they'll be know for who they are since we can now have player history and accomplishments accessible.

If you're a new person to the game, get recruited by a vetted alliance.

Let allianice be about alliance vs alliance, individual suiciders have no part of the game. That was established long ago with when RD went from untagged to tagged.

We have mechancics, we didn't have back then to enforce this,
The history of the game, shows that's how this server has evolved.
And this would be for the good of the game.


Now, a group of suiciders could all choose to band together into one alliance. Then the other alliances would have the choice to address it or ignore and hope. But then at least they have the choice, vs a single person going after a group.

with alliances being smaller it's much more difficult to take out a suicider these days. I once took out the whole top 10 in a tourney game, so a friend could win (Iris from NLS). many of our alliances are now at or less than 10. So I think this issue is even more important. LCN had an spy op teams, that would take out any suiciders, thus limiting damage to the alliance, and we often helped others like Monsters when they had suiciders. but you could that at 120 members, you can't do that at 10.

I'm just saying the history of the server argues for this, and the game mechanics are now possible. And with the smaller alliances, this is more important to address this than ever.






Suicers can go suicide in Primary, where it's all 1 v 1.



I would have just recruited the amount of players to do that. If you think I could not have done that you are delusional. Also, vetted by a mod or something like that? So if a war clan wanted to hit a netting tag because they are the same size they would be suiciding? That’s wild. I could make a 5+ member tag. Pact out the war tags, I’m friends with most of the leadership in all of them and hit you. So then what? What is your idea to get it to stop? I really have no plans to do this. I just can’t follow your logic.



Also @ papasmurf. That’s what’s up. Come back, play with them. No one is afraid of you ๐Ÿ˜˜




Of course not, if some crappy group of players wanted to unite to suicide on a peaceful netting clan, then do it, and you'd probably get wiped the way imaginary numbers did when they went after Monsters years ago. (If I remember correctly, Imag got the FS, and Monsters killed 30+ Imaginary numbers members before a single monster got killed. It was almost a tag kill before imag's first kill. There's a great meme out there about it (before we knew what a meme was.)


Probably a good reason for the FS on Monsters. Whoever was president at the time...you pissed them off.
Either way, if you wiped iMag....then iMag won. Everyone knows this.


<cloud-rasp> It’s real bad
<cloud-rasp> DDOSing my DESTOCK

Kahuna: Ya you just wrote the fkn equation, not helping me at all. Lol n I hated algebra.

Nate Game profile

Member
186

Jun 6th 2025, 19:48:14

Originally posted by galleri:

Probably a good reason for the FS on Monsters. Whoever was president at the time...you pissed them off.
Either way, if you wiped iMag....then iMag won. Everyone knows this.


That was my favorite part when I was there.
Originally posted by crest23:
Elves is a douche on every server.

Red X Game profile

Member
5315

Jun 7th 2025, 3:44:23

Originally posted by Servant:
Originally posted by Red X:
Originally posted by Servant:
Originally posted by Slagpit:
With respect to the Alliance server, I don't see anything wrong here? Monsters was hit by someone with a grudge against their tag. They successfully defended their tag and killed the aggressor. They can take pride in doing so. What should have gone differently?




Let me attempt a response.

I have always advocated, that just as coop server does this, that on alliance server, no one can leave protection, unless a member of a vetted alliance.

Said alliance should be required to have a minimum of 5 members. ( I would have said 10-15 back in the day.)

You want to start a new alliance, establish it with the server mod, as a recognized alliance. That way each and every alliance, has to take on responsibility for their members. This eliminates most of the suiciers, as they'll be know for who they are since we can now have player history and accomplishments accessible.

If you're a new person to the game, get recruited by a vetted alliance.

Let allianice be about alliance vs alliance, individual suiciders have no part of the game. That was established long ago with when RD went from untagged to tagged.

We have mechancics, we didn't have back then to enforce this,
The history of the game, shows that's how this server has evolved.
And this would be for the good of the game.


Now, a group of suiciders could all choose to band together into one alliance. Then the other alliances would have the choice to address it or ignore and hope. But then at least they have the choice, vs a single person going after a group.

with alliances being smaller it's much more difficult to take out a suicider these days. I once took out the whole top 10 in a tourney game, so a friend could win (Iris from NLS). many of our alliances are now at or less than 10. So I think this issue is even more important. LCN had an spy op teams, that would take out any suiciders, thus limiting damage to the alliance, and we often helped others like Monsters when they had suiciders. but you could that at 120 members, you can't do that at 10.

I'm just saying the history of the server argues for this, and the game mechanics are now possible. And with the smaller alliances, this is more important to address this than ever.






Suicers can go suicide in Primary, where it's all 1 v 1.



I would have just recruited the amount of players to do that. If you think I could not have done that you are delusional. Also, vetted by a mod or something like that? So if a war clan wanted to hit a netting tag because they are the same size they would be suiciding? That’s wild. I could make a 5+ member tag. Pact out the war tags, I’m friends with most of the leadership in all of them and hit you. So then what? What is your idea to get it to stop? I really have no plans to do this. I just can’t follow your logic.



Also @ papasmurf. That’s what’s up. Come back, play with them. No one is afraid of you ๐Ÿ˜˜




Of course not, if some crappy group of players wanted to unite to suicide on a peaceful netting clan, then do it, and you'd probably get wiped the way imaginary numbers did when they went after Monsters years ago. (If I remember correctly, Imag got the FS, and Monsters killed 30+ Imaginary numbers members before a single monster got killed. It was almost a tag kill before imag's first kill. There's a great meme out there about it (before we knew what a meme was.)

But, you'd have a tag, and you'd be responsible to the whole server and it's poliitics.
vs an unmarked person who isn't.

And all vetting means is a 1 time, thing, you get yor intial 5 together, they're legit players, your tag is made permanent until you no longer have 5 players.

For example if I brought LCN back we'd get LCNostra vetted as our tag on a one time basis.
if after 3-4 sets we're down to 3-4 players. we lose our tag.

So then now you RedX can't leave protection unless some tag says, we'll take the chance RedX won't suicide on Monsters and if he does, we owe MOnsters the reps per our agreements.

Or you can create a war tag, and the other allainces can treat you as a normal alliance.

What you can't do is hide untagged, and hit someone,

Alliiance is for alliances (5+)
Team is for 5 or less.
Individuals can play on the individual server.

With bots being the source of land now, and not new players, this is a very easy thing to setup, as the mechanics are mostly already in place with coop.


Are you asking me to get a tag together?

You say politics, but again. None of the war tags would help you. I’d be willing to bet money you would fold before I would.


-looks at Galleri, wanna tag HS for a set, old times?

Edited By: Red X on Jun 7th 2025, 3:50:45. Reason: Iโ€™m starting to think monsters really wants me to spin the blo
Rey Rojo - Discord
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Earth Liberation Movement
Founding Member
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galleri Game profile

Game Moderator
Primary, Express, Tourney, & FFA
14,422

Jun 7th 2025, 4:04:24

Originally posted by Red X:
Originally posted by Servant:
Originally posted by Red X:
Originally posted by Servant:
Originally posted by Slagpit:
With respect to the Alliance server, I don't see anything wrong here? Monsters was hit by someone with a grudge against their tag. They successfully defended their tag and killed the aggressor. They can take pride in doing so. What should have gone differently?




Let me attempt a response.

I have always advocated, that just as coop server does this, that on alliance server, no one can leave protection, unless a member of a vetted alliance.

Said alliance should be required to have a minimum of 5 members. ( I would have said 10-15 back in the day.)

You want to start a new alliance, establish it with the server mod, as a recognized alliance. That way each and every alliance, has to take on responsibility for their members. This eliminates most of the suiciers, as they'll be know for who they are since we can now have player history and accomplishments accessible.

If you're a new person to the game, get recruited by a vetted alliance.

Let allianice be about alliance vs alliance, individual suiciders have no part of the game. That was established long ago with when RD went from untagged to tagged.

We have mechancics, we didn't have back then to enforce this,
The history of the game, shows that's how this server has evolved.
And this would be for the good of the game.


Now, a group of suiciders could all choose to band together into one alliance. Then the other alliances would have the choice to address it or ignore and hope. But then at least they have the choice, vs a single person going after a group.

with alliances being smaller it's much more difficult to take out a suicider these days. I once took out the whole top 10 in a tourney game, so a friend could win (Iris from NLS). many of our alliances are now at or less than 10. So I think this issue is even more important. LCN had an spy op teams, that would take out any suiciders, thus limiting damage to the alliance, and we often helped others like Monsters when they had suiciders. but you could that at 120 members, you can't do that at 10.

I'm just saying the history of the server argues for this, and the game mechanics are now possible. And with the smaller alliances, this is more important to address this than ever.






Suicers can go suicide in Primary, where it's all 1 v 1.



I would have just recruited the amount of players to do that. If you think I could not have done that you are delusional. Also, vetted by a mod or something like that? So if a war clan wanted to hit a netting tag because they are the same size they would be suiciding? That’s wild. I could make a 5+ member tag. Pact out the war tags, I’m friends with most of the leadership in all of them and hit you. So then what? What is your idea to get it to stop? I really have no plans to do this. I just can’t follow your logic.



Also @ papasmurf. That’s what’s up. Come back, play with them. No one is afraid of you ๐Ÿ˜˜




Of course not, if some crappy group of players wanted to unite to suicide on a peaceful netting clan, then do it, and you'd probably get wiped the way imaginary numbers did when they went after Monsters years ago. (If I remember correctly, Imag got the FS, and Monsters killed 30+ Imaginary numbers members before a single monster got killed. It was almost a tag kill before imag's first kill. There's a great meme out there about it (before we knew what a meme was.)

But, you'd have a tag, and you'd be responsible to the whole server and it's poliitics.
vs an unmarked person who isn't.

And all vetting means is a 1 time, thing, you get yor intial 5 together, they're legit players, your tag is made permanent until you no longer have 5 players.

For example if I brought LCN back we'd get LCNostra vetted as our tag on a one time basis.
if after 3-4 sets we're down to 3-4 players. we lose our tag.

So then now you RedX can't leave protection unless some tag says, we'll take the chance RedX won't suicide on Monsters and if he does, we owe MOnsters the reps per our agreements.

Or you can create a war tag, and the other allainces can treat you as a normal alliance.

What you can't do is hide untagged, and hit someone,

Alliiance is for alliances (5+)
Team is for 5 or less.
Individuals can play on the individual server.

With bots being the source of land now, and not new players, this is a very easy thing to setup, as the mechanics are mostly already in place with coop.


Are you asking me to get a tag together?

You say politics, but again. None of the war tags would help you. I’d be willing to bet money you would fold before I would.


-looks at Galleri, wanna tag HS for a set, old times?

galleri doesn't have that type of time. Old lady things to do.


<cloud-rasp> It’s real bad
<cloud-rasp> DDOSing my DESTOCK

Kahuna: Ya you just wrote the fkn equation, not helping me at all. Lol n I hated algebra.

Coalie Game profile

Member
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Jun 7th 2025, 5:19:48

Originally posted by galleri:

galleri doesn't have that type of time. Old lady things to do.


go play with your crotchet!
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Servant Game profile

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Jun 7th 2025, 6:23:45

Originally posted by Red X:
Originally posted by Servant:
Originally posted by Red X:
Originally posted by Servant:
Originally posted by Slagpit:
With respect to the Alliance server, I don't see anything wrong here? Monsters was hit by someone with a grudge against their tag. They successfully defended their tag and killed the aggressor. They can take pride in doing so. What should have gone differently?




Let me attempt a response.

I have always advocated, that just as coop server does this, that on alliance server, no one can leave protection, unless a member of a vetted alliance.

Said alliance should be required to have a minimum of 5 members. ( I would have said 10-15 back in the day.)

You want to start a new alliance, establish it with the server mod, as a recognized alliance. That way each and every alliance, has to take on responsibility for their members. This eliminates most of the suiciers, as they'll be know for who they are since we can now have player history and accomplishments accessible.

If you're a new person to the game, get recruited by a vetted alliance.

Let allianice be about alliance vs alliance, individual suiciders have no part of the game. That was established long ago with when RD went from untagged to tagged.

We have mechancics, we didn't have back then to enforce this,
The history of the game, shows that's how this server has evolved.
And this would be for the good of the game.


Now, a group of suiciders could all choose to band together into one alliance. Then the other alliances would have the choice to address it or ignore and hope. But then at least they have the choice, vs a single person going after a group.

with alliances being smaller it's much more difficult to take out a suicider these days. I once took out the whole top 10 in a tourney game, so a friend could win (Iris from NLS). many of our alliances are now at or less than 10. So I think this issue is even more important. LCN had an spy op teams, that would take out any suiciders, thus limiting damage to the alliance, and we often helped others like Monsters when they had suiciders. but you could that at 120 members, you can't do that at 10.

I'm just saying the history of the server argues for this, and the game mechanics are now possible. And with the smaller alliances, this is more important to address this than ever.






Suicers can go suicide in Primary, where it's all 1 v 1.



I would have just recruited the amount of players to do that. If you think I could not have done that you are delusional. Also, vetted by a mod or something like that? So if a war clan wanted to hit a netting tag because they are the same size they would be suiciding? That’s wild. I could make a 5+ member tag. Pact out the war tags, I’m friends with most of the leadership in all of them and hit you. So then what? What is your idea to get it to stop? I really have no plans to do this. I just can’t follow your logic.



Also @ papasmurf. That’s what’s up. Come back, play with them. No one is afraid of you ๐Ÿ˜˜




Of course not, if some crappy group of players wanted to unite to suicide on a peaceful netting clan, then do it, and you'd probably get wiped the way imaginary numbers did when they went after Monsters years ago. (If I remember correctly, Imag got the FS, and Monsters killed 30+ Imaginary numbers members before a single monster got killed. It was almost a tag kill before imag's first kill. There's a great meme out there about it (before we knew what a meme was.)

But, you'd have a tag, and you'd be responsible to the whole server and it's poliitics.
vs an unmarked person who isn't.

And all vetting means is a 1 time, thing, you get yor intial 5 together, they're legit players, your tag is made permanent until you no longer have 5 players.

For example if I brought LCN back we'd get LCNostra vetted as our tag on a one time basis.
if after 3-4 sets we're down to 3-4 players. we lose our tag.

So then now you RedX can't leave protection unless some tag says, we'll take the chance RedX won't suicide on Monsters and if he does, we owe MOnsters the reps per our agreements.

Or you can create a war tag, and the other allainces can treat you as a normal alliance.

What you can't do is hide untagged, and hit someone,

Alliiance is for alliances (5+)
Team is for 5 or less.
Individuals can play on the individual server.

With bots being the source of land now, and not new players, this is a very easy thing to setup, as the mechanics are mostly already in place with coop.


Are you asking me to get a tag together?

You say politics, but again. None of the war tags would help you. I’d be willing to bet money you would fold before I would.


-looks at Galleri, wanna tag HS for a set, old times?



I am not.

I simply giving examples, that have occured, I haven't played allaince since the LCNreunion set. and I have no plans too. My focus is on generating NW in real life.
Z is #1

Red X Game profile

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5315

Jun 7th 2025, 12:01:08

Yeah, I'm doing both. How much time did you spend here talking with me that cost you more nw irl?
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Coalie Game profile

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Jun 7th 2025, 15:16:18

Originally posted by Servant:


I simply giving examples, that have occured, I haven't played allaince since the LCNreunion set. and I have no plans too. My focus is on generating NW in real life.



Ah yes, the classic ‘I don’t play anymore but let me write an essay about it’ move. We get it, Servant you're too busy generating NW in real life to care… yet somehow not too busy to still haunt Alliance arguments like a ghost with Wi-Fi. You’ve retired more times than Jordan.
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galleri Game profile

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Jun 7th 2025, 17:03:31

Originally posted by Coalie:
Originally posted by Servant:


I simply giving examples, that have occured, I haven't played allaince since the LCNreunion set. and I have no plans too. My focus is on generating NW in real life.



Ah yes, the classic ‘I don’t play anymore but let me write an essay about it’ move. We get it, Servant you're too busy generating NW in real life to care… yet somehow not too busy to still haunt Alliance arguments like a ghost with Wi-Fi. You’ve retired more times than Jordan.

Stop using AI. Go crochet. ๐Ÿงถ


<cloud-rasp> It’s real bad
<cloud-rasp> DDOSing my DESTOCK

Kahuna: Ya you just wrote the fkn equation, not helping me at all. Lol n I hated algebra.

Servant Game profile

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Jun 8th 2025, 2:54:12

I'm in teams:)
I am playing. I just simply wanted to share an idea I've had for a long time and RedX gave a perfect opportunity to show why it would matter.
Z is #1

Coalie Game profile

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Jun 8th 2025, 3:46:16

The only thing RedX is proving is that all this time, the idea wasn’t overlooked, it was ignored for a reason.
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Red X Game profile

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Jun 8th 2025, 4:49:59

Originally posted by Coalie:
The only thing RedX is proving is that all this time, the idea wasn’t overlooked, it was ignored for a reason.
Rey Rojo - Discord
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Cerberus Game profile

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Jun 8th 2025, 22:21:25

I didn't see any posts by Cartoon. Is he still around or did he finally run off with Gossamer?
I don't need anger management, people need to stop pissing me off!

cyref Game profile

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Jun 9th 2025, 6:28:16

HI Cerb. Our dear friend Cartoon, aka FRANKENSTEIN, founder of The New Monsters, sadly passed away in November of 2022. He is missed by all that knew him.
๐Ÿ‘ฝ

Servant Game profile

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Jun 9th 2025, 14:04:22

Toon was one of my fav's.
Z is #1

Cathankins Game profile

Member
2091

Jun 9th 2025, 14:19:31

Originally posted by Slagpit:
It was a "server war" as VicRattlehead described. It was a conflict between players. You can click through the old rounds and see that there are multiple tags per alliance every time: https://www.earthempires.com/team/5/clans?ranktype=tnw

Even we do the "right" thing you guys misremember and accuse us of doing the "wrong" thing. Truly impossible to please!



This is true any time you are the boss man, you can’t ever make everyone happy. People are usually more vocal when they are upset too so it can skew the amount of support you really have because it seems like all you hear is negativity all of the time. It can be overwhelming for sure. You being personally vested in the community is going to make that even more difficult than it already would because when it’s time to be the mean guy it’s going to make your buddies mad. Catch 22


Cathankins Game profile

Member
2091

Jun 9th 2025, 14:21:13

Originally posted by Cerberus:
I didn't see any posts by Cartoon. Is he still around or did he finally run off with Gossamer?


Coolest user name here

Cerberus Game profile

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Jun 9th 2025, 19:48:08

Oh Dear! That has to be the worst news ever, bud. I for one will miss him. I wish I had known him better. It was Cartoon who collaborated with my back in the day to publish the anti Rock Manifesto.
I don't need anger management, people need to stop pissing me off!

Ageon Game profile

Member
48

Jun 11th 2025, 20:56:12

Going back in time.. RIP Cartoon.. One of the first folks I really chatted with back when I first started.. Him, Fin and Croaker

Drow Game profile

Member
2117

Jun 11th 2025, 23:18:13

Originally posted by Servant:
Originally posted by Slagpit:
With respect to the Alliance server, I don't see anything wrong here? Monsters was hit by someone with a grudge against their tag. They successfully defended their tag and killed the aggressor. They can take pride in doing so. What should have gone differently?




Let me attempt a response.

I have always advocated, that just as coop server does this, that on alliance server, no one can leave protection, unless a member of a vetted alliance.

Said alliance should be required to have a minimum of 5 members. ( I would have said 10-15 back in the day.)

You want to start a new alliance, establish it with the server mod, as a recognized alliance. That way each and every alliance, has to take on responsibility for their members. This eliminates most of the suiciers, as they'll be know for who they are since we can now have player history and accomplishments accessible.

If you're a new person to the game, get recruited by a vetted alliance.

Let allianice be about alliance vs alliance, individual suiciders have no part of the game. That was established long ago with when RD went from untagged to tagged.

We have mechancics, we didn't have back then to enforce this,
The history of the game, shows that's how this server has evolved.
And this would be for the good of the game.


Now, a group of suiciders could all choose to band together into one alliance. Then the other alliances would have the choice to address it or ignore and hope. But then at least they have the choice, vs a single person going after a group.

with alliances being smaller it's much more difficult to take out a suicider these days. I once took out the whole top 10 in a tourney game, so a friend could win (Iris from NLS). many of our alliances are now at or less than 10. So I think this issue is even more important. LCN had an spy op teams, that would take out any suiciders, thus limiting damage to the alliance, and we often helped others like Monsters when they had suiciders. but you could that at 120 members, you can't do that at 10.

I'm just saying the history of the server argues for this, and the game mechanics are now possible. And with the smaller alliances, this is more important to address this than ever.






Suicers can go suicide in Primary, where it's all 1 v 1.


I would say every alliance takes on responsibility for their members anyway, or should?
that's part of being in an alliance?

Sometimes, that aslo involves alliances removing members who don't live up to the rules and expectations of said alliance.



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