Feb 4th 2014, 13:49:19
2 random events when handling missiles:
1- missiles can misfire and hurt your own civs and buildings, much like sending a bio op
2- missiles can unstabilize the enemy's missiles and cause them to blow up too, causing additional damage to enemy based on missile type.
1- missiles can misfire and hurt your own civs and buildings, much like sending a bio op
2- missiles can unstabilize the enemy's missiles and cause them to blow up too, causing additional damage to enemy based on missile type.