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hsifreta Game profile

Member
1797

Feb 4th 2014, 13:49:19

2 random events when handling missiles:

1- missiles can misfire and hurt your own civs and buildings, much like sending a bio op

2- missiles can unstabilize the enemy's missiles and cause them to blow up too, causing additional damage to enemy based on missile type.

h2orich Game profile

Member
2245

Feb 4th 2014, 18:57:00

enough of having random events.. earthquakes alone hurts so much.. imagine having a NM/CM blow up your own land/buildings at 70k acres.

KoHeartsGPA Game profile

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EE Patron
30,494

Feb 5th 2014, 5:44:01

Originally posted by h2orich:
enough of having random events.. earthquakes alone hurts so much.. imagine having a NM/CM blow up your own land/buildings at 70k acres.


+10
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Billyjoe of UCF Game profile

Member
1523

Feb 5th 2014, 20:26:50

i would not suggest making missiles have the potential to hurt your own country.. will diminish their use and desirability.

Thanks!

hsifreta Game profile

Member
1797

Feb 7th 2014, 8:47:05

Originally posted by KoHeartsGPA:
Originally posted by h2orich:
enough of having random events.. earthquakes alone hurts so much.. imagine having a NM/CM blow up your own land/buildings at 70k acres.


+10


no they wont, read again. im suggesting that they misfire occasionally if you fire them and diffuse/explode occasionally when ur hit by them. eg. you have to be in some sort of war to take that damage. cuz missiles right now have no randoms and it takes a certain number to kill a guy and there's nothing else to it.

i want it to be more like spy ops, where it can backfire too. eg. like bioterrorism.

Marshal Game profile

Member
32,589

Feb 7th 2014, 9:21:11

1. at least ffa-players tend to unload their missiles bit before set ends so if few nukes and chems would misfire on ~50k acres country then it'd mean big losses.
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hsifreta Game profile

Member
1797

Feb 7th 2014, 21:37:52

haha. that would make you think seriously before firing them ;)