Originally
posted by
deezyboy:
lets say u explore 1 acres per turn and cash a trillion per turn. u can confidently say it would e smarter to cash turns.
Lets say u explore trillion acres and cash negative 1 mil per turn. u can confidently say it would be smarter to explore.
At what point can i confidently say i should cash turns considering the extra money and techs raising as well surely it has to be pretty early
Understood.
1 main factor is required to calcuate your question:
BPT (but others are important as well, such as RES/ENT/TECH/LAND/POPULATION/TAX RATE)
For an example:
Republic----> 14537 acres yields 10 acres per turn
Block explore is fairly close to linear but not exact.
@ 14537 acres
100 turns ~ 1000 acres
200 turns ~ 2000 acres
If you only had 200 turns left and explored 200 acres, it wouldn't be worth it. (obviously)
So the question asks: When does exploring, building on that explored land, exceed the profit of pure cashing?
Your BPT would strongly influence your results. Because to benefit from that explore you would need to build on that land (thus missing out on more cashing turns)
(note: other factors would be the costs of the buildings)
Using the cash button basically makes five turns into six. So you basically gain a free turn every 5th turn when using the cash button.
Scenario Explore
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100 turns to explore (1000 Acres @ 10 p/turn)
20 turns to build (50 BPT)
120 turns total give an income of X.
Scenario Cash Button
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120 turns income can be achieved 20% faster. (rough estimate)
96 turns total give an income of X.
Cash button has *saved 24 turns; however with the expansion of 1000 new buildings Scenario Explore will be making more per turn than Scenario Cash. Thus they will both continue upward with Scenario Explore moving faster upward until a point in which Scenario Explore surpasses Scenario Cash. To calculate how long that would take relies on many factors: RES/ENT/TECH/LAND/POPULATION/TAX RATE.
So every situation would be highly situational based on those factors. I can perhaps make a formula which could help determine it:
(Note: most of these formulas I got from Wiki but I'll add some elements to make the calculation easier)
BTW, if you use an online graphicing calculator, you can simply plug in these values and see where the two lines intercect at. (Line 1 being the cashing method and line 2 being the explore method)
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Formulas (yes i am bored) (disclaimer: these #s do not account for all factors, these are just rough estimates
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// Get basic income per turn
LET PCI = 22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/90000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus
LET REVENUE = PCI * Pop * Taxrate
// calculating cashing income per turn
LET CASHING = NUM_OF_TURNS_REMAINING * 1.2 * REVENUE
// calculating number of turns used to build
((ACRES_PER_EXPLORE * TURNS_TO_EXPLORE) / YOUR_BPT) = TURNS_TO_BUILD
// calcuating number of turns to build and explore
EXPLORE_TURNS_USED = (TURNS_TO_EXPLORE + TURNS_TO_BUILD)
// calculate revenue w/o cashing for exploring and building then add the remaining number of turns using cashing
LET EXPLORE = (REVENUE * EXPLORE_TURNS_USED) + (( NUM_OF_TURNS_REMAINING - EXPLORE_TURNS_USED ) * 1.2)
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IF EXPLORE > CASHING
THEN PRINT "KEEP EXPLORING!!!"
ELSE
PRINT "CASHING IS BETTER"
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FOR PURPOSES OF GRAPHIC CALCULATOR
Line 1:
CASHING
Line 2:
EXPLORE
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Many things are not accounted for in these calculations:
Exploring is not linear.
Earthquakes.
LGs
Celphi calculating mistakes
EXTRA NOTE: The NUM_OF_TURNS_REMAINING constant I used for cashing and explore are different values even though I used the same constant.