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Greaps Game profile

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Jun 29th 2025, 19:51:52

Changes seem good

Greaps Game profile

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Jun 20th 2025, 22:45:20

Originally posted by Requiem:
@Slagpit — Would something like this be possible:

Trigger Condition
When a larger opponent (A) attacks a smaller opponent (B) and then moves outside B’s humanitarian range:

Attacker (A):
Immediately receives a humanitarian restriction, preventing any further attacks on B as long as A’s size remains above the threshold.

Defender (B):
Has its humanitarian restriction lifted, but only with respect to A so B may retaliate under the normal GDI rules.

Retaliation Limits
B’s right to counter attack should be bounded, for example by:

Time limit: B may strike A for up to X hours after the initial hit, or
Hit count: B may deliver up to X counter strikes against A.

GDI Compliance
If B’s retaliation violates GDI (exceeds its hit limits), then B incurs standard GDI penalties.

Automatic Reset
Once the time or hit count limit expires, A’s humanitarian restriction is lifted (provided A still meets size thresholds), and B’s humanitarian protections are fully restored.



I like it.

Greaps Game profile

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51

Jun 15th 2025, 13:43:36

Originally posted by DaddyFresh:
2 questions:

Who the heck is suppressing the turret market, please stop selling 4m jets for $99

How is it possible that a country can attack me and then jump out of my spy ops range? I built high spal to retal with ops and it says I can't. That's dumb.



This was killing me too, I noticed also time of day affecting prices a lot by 20% or more.

Greaps Game profile

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Jun 13th 2025, 11:17:37

It's FARMERS first round in 10+ years. Go easy on him. ; )

Greaps Game profile

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Jun 7th 2025, 1:21:03

What do players spend their bonus on, ive been getting expenses lower lately and did bonus productions a few times earlier which ones and what Strats, I can't imagine how people get those insanely high end of game networths, do you have to go private market bonus only?

Greaps Game profile

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Jun 6th 2025, 2:16:47

if you do a batch explore at 1920a, where would you end up, ive never done batch exploring before.

Greaps Game profile

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Jun 5th 2025, 17:17:28

Originally posted by Cathankins:
Hits are reduced after 2-3 hits typically. By the 4th and 5th hits the gains aren’t really that good.



Perfect thank you for the input.

Greaps Game profile

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Jun 2nd 2025, 15:11:22

a

Greaps Game profile

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Jun 1st 2025, 13:10:23

o

Greaps Game profile

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May 28th 2025, 23:56:07

Originally posted by Hessman123:
There is no declare war option in Primary

Humanitarian range is 4x networth, so you will soon see 4 million networth countries that multi tap 1mil networth countries and then hope that they can stay 4x larger than their target country

What ends up happening is players who are building ineffective countries lacking strategy will become farmland for the top players on the server


Thank you that's helpful should probably start to be the move very soon.

With SS's or PS whats is a multi-hit protection still a thing? How many hits until gains are significantly reduced?

Greaps Game profile

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May 28th 2025, 21:25:39

Also for future reference, how far up do different strats try and bath explore before attacking?

Greaps Game profile

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May 28th 2025, 21:24:00

So once you jump out of range on humanitarians they cannot hit back unless they net gain back enough, a long time ago there was a "declare war" button and would allow out of range actions, is that gone?

Greaps Game profile

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May 28th 2025, 19:28:30

Ok, so at some point the top will be forced to break GDI in order to keep growing, and I guess that means being forced into less efficient militaries with tanks, troops, and SDI defense?

Does weapons tech affect the special attacks like guerrilla strike?

Greaps Game profile

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May 28th 2025, 18:55:12

You attack a country more than once and you break GDI, does it have to be successful attacks? is there a cool down where the 1 attack drops off or does it hold for entire set?

Greaps Game profile

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May 28th 2025, 14:27:50

Hey im new, I tried to buy the EE premium credits and the web site doesn't work, is that not functional for others?

Greaps Game profile

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May 27th 2025, 13:16:47

Seems like the easiest strategy to win then would be cashier or techer, where you sit around exploring, having lots of CS, run low defense, take hits, then late set, slowly make your retals, growing as much as you want per day. Do other servers have a different way to win the primary set of explorer, to-retals sounds boring to me.

Greaps Game profile

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May 26th 2025, 13:24:29

Im new why is everyone net worth so low? Are they holding cash or not buying units, are the cashiers, and farmers massing tech to leap ahead later? When does that happen?

Also assuming no messing around, what sort of total spy counts do people shoot for? I know it's about spies per land.

Edited By: Greaps on May 26th 2025, 13:26:50
See Original Post

Greaps Game profile

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May 25th 2025, 13:49:30

I thought we had bots because the people I spy on seem to all over the board with unit types, buildings, tech.

Greaps Game profile

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May 25th 2025, 0:23:16

Does primary have bots? Do bot's purchase goods at a certain time? Is there a rule on attacking countries multiple times for land?

Greaps Game profile

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May 21st 2025, 18:11:14

yes

Greaps Game profile

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May 16th 2025, 20:53:59

ye

Greaps Game profile

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Oct 31st 2019, 11:19:35

Hey, I haven't played the game other than a couple of express rounds in the last 15 years, what is alliance like. What are clans like? What sort of time commitment and coordination is expected. Whats the game play like? How are things organized?

Greaps Game profile

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Sep 12th 2016, 17:45:30

Originally posted by the Temple:
Originally posted by Greaps:
Instead of 1 hit, 1 retal ( and no other attack options ) it should be 2-3 hits per 12 or 24 hours. It help change the whole run no defense get hit early wait and last two days pump jets and retal garbage.


Boohoo.

Buy more turrets.


It's not a boohoo I just don't like the game for encouraging this, if more hits between countries were allowed before opening up all attack types people would have less of a "free" pass. Anyone can still ruin their reset just to retal excessivly still, so for those who like that style of play its still available.

My objection is to the 2 hits = all attacks available, I feel it ought to be more, how many I don't know. Just more. Lets have a string of attacks and retals lead to war, not just two attacks separated by 1000 turns.

Greaps Game profile

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Sep 12th 2016, 14:16:42

Good job everyone in the top ten. .

Edited By: Greaps on Sep 12th 2016, 14:20:49

Greaps Game profile

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Sep 12th 2016, 0:59:25

2 attacks opening up full war- suicider potential in my opinion seems like to littl agression, increase it to 4+ hits for instance, and people will be forced to consider whether or not to attack more than once or if they want to retal harder or not.

Instead of 1:1 retals, we might see more combinations of how people handle attacks made on them. I know that late game retals are generally jet pumped planned strikes and generally made just because they count on 1:1 and or else full war. Jet pumping wouldn't be as safe if you can just be retaled back again. It just makes the exchange more thoughful, rather than 1 hit and done.


Greaps Game profile

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Sep 12th 2016, 0:20:23

It might just be my opinion, but it creates a stagnant, unhealthy environment for the real players when the game culture is to not hit real players since they will get a "free" retal at a much much much later and more costly date. It encourages people to just avoid humans and farm bots. While I know allowing more attacks exchanged without accessing special attacks will not solve bot farming, I think It may encourage more player verse player interactions.

Greaps Game profile

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Sep 11th 2016, 13:33:43

I think more risk for pumping jets the last day and retalling hit from days ago is needed. If the rule was 2-3 hits opens up all attack options, people would have to calculate if they should or shouldn't retal 1:1, or do more..

The same people who play risky and like to multi-tap will still be liable to being killed later, but those just net gaining, making single taps, or even double taps ( although new etiquette would decide if that's wise or now) regain a little leverage. And the late game changes some. More attacking is encouraged.

Greaps Game profile

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Sep 11th 2016, 12:59:08

Instead of 1 hit, 1 retal ( and no other attack options ) it should be 2-3 hits per 12 or 24 hours. It help change the whole run no defense get hit early wait and last two days pump jets and retal garbage.

Greaps Game profile

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Sep 6th 2016, 12:13:29

Military Bases fit into a particular strategy called "Military Base Reseller" nearly exclusively played as a Theocracy. The goal is to have the lowest possible private market unit costs, you buy there and sell on public for profit. You don't play many turns unless you are attacking to gain land and increase private market size.

To play this strategy you need to have a large stockpile of cash on hand before you begin, (enough to rebuild, and buy out your entire privat market of troops, tanks, turrets, and jets. So it's played late set as a transition. Usually what is done, is you play as a theocracy techer, building only construction sites and research labs. Build up a strong buildings per turn, 80-100, play techer to a desirable land size, more land means a larger private market.

Greaps Game profile

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Sep 5th 2016, 14:31:25

Yeah that is my point on why this change would improve the game. The math isn't a challenge it just wastes time most of the time. Have the option to turn calculator on and off for those who enjoy doing the same equation dozens and dozens of times. I don't think it takes anything away from the game, but it would make it more appealing to casuals while not affecting the game experience for the hardcores.

I do greatly appreciate your time reading my suggestions here.

Thanks

Edited By: Greaps on Sep 5th 2016, 14:36:39
See Original Post

Greaps Game profile

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Sep 5th 2016, 13:33:37

I would just like to see farmer get a slightly stronger net earning potential it seems a little weak in respect to there strategies. Maybe increase private market price by +1 and see the effects over a set or two of express. But I do agree and like the idea of pushing public market play.

Greaps Game profile

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Sep 5th 2016, 13:29:18

I would like to suggest the game automatically calculates and lists within advisory and spy op information the targets total offense and defense(with all bonus applied). Additionally War Room could have an new value for how many offense points are selected to attack that changes as you increases or remove units from the attack force and assumes tech and country bonus. This would make attacking much faster and easier for new players. And for the experienced player im not sure that it would make the game less fun.

Greaps Game profile

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Sep 4th 2016, 11:59:40

Hi, I'm in express, I have about a $1billion of food to sell, and 2 billion cash on hand. We have 12 hours remaining till reset. I'm a cashier.
When would you begin to buy military? What prices dictate which troops to buy first? I'f selling excess tech off for more military how much do I have to sell the tech at to be worth it.

Edited By: Greaps on Sep 4th 2016, 12:03:57
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Greaps Game profile

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Sep 1st 2016, 1:32:39

hh

Greaps Game profile

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Aug 24th 2016, 20:52:16

yes

Greaps Game profile

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Aug 22nd 2016, 23:05:43

Bushel prices on the sellers private market are set relatively low? Many years ago this games predecessor had a sellers private market price of 42. Most of the core strategies seem very similar now to then, why is it that the sellers private market price needs to be so low? Perhaps its in balance, it jsut seems on my server express that farmers don't make it. My suggestion would be increase it too 38-40$

Greaps Game profile

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Aug 19th 2016, 11:50:09

store turns

Greaps Game profile

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Aug 11th 2016, 22:24:50

s

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Aug 4th 2016, 17:00:08

bonus

Greaps Game profile

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Feb 21st 2015, 23:32:52

Hi, playing a demo cashier and have +183% science in business and residential. I feel like im throwing money away trying to get to 188% each. Does this ever compete with REP's +20% PCI?

Greaps Game profile

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Feb 17th 2015, 0:45:41

well done

Greaps Game profile

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Feb 11th 2015, 11:32:03

hi

Greaps Game profile

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Feb 9th 2015, 9:05:15

1

Greaps Game profile

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Feb 4th 2015, 21:48:38

Interesting, thanks for the advise, I already committed to a CI, doing well , getting the feel for the game. Thinking of growing to 6-8k acres playing pure CI gathering a sizable stockpiles and maxing out Military tech and converting to TMBR.

Greaps Game profile

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Feb 4th 2015, 11:56:12

Is there a rule that prevents exploring every turn, do you need a certain % of land built to continue in a bulk explore?