Originally
posted by
Celphi:
@Vic
The example of 400k troops was just a reference point to show how oil costs scale when trying to kill a country. Obviously, a defender can have more troops or buy more during the fight, but the math still gives a reasonable starting point.
Even if the defender had 600k troops and you brought 100k per hit, each hit still costs 4,000 oil.
It takes about 110 to 115 hits to wipe them out, which comes out to around 460,000 oil total.
At $150 per barrel, that’s just under $70 million worth of oil. Not small, but definitely not massive compared to how much oil players try to sell.
Most players overproduce oil expecting huge demand, but in Express you just don’t need that much to kill someone, even a strong target.
So sure, your strat may have worked. But the real problem is that the oil market can’t handle 50 to 70 million barrels per player when multiple people are producing. That’s the part that’s worth a second look.
The math explains it better than isolated success stories ever will.
You're still wrong lol
Can't kill in one run, it takes more hits than you calced to kill because the target recovers pop in between. In my war last set, target had 1.2M troops and 110% weap tech at the beginning of the killing. Bought troops and ran turns throughout, until maybe the last 30-40 hits. I was one person, who had already grabbed to something like 17k acres at that point, mostly hitting techers who had defense. Then I switched to war footing, did a lot more hits than you calcd. In fact my opponent did a better job of walling than your "unkillable" alliance country did earlier this reset.
Additionally, there's not "1 isolated success story." Oiling has figured into several of my best sets this year, the majority of my 50M+ finishes. I'm not the only one either. As numerous people who have had FAR more success than you keep pointing out to you, all of your assumptions are horsefluff, and even last set what we actually experienced doesn't line up with the story you're telling/selling.