Nov 1st 2012, 14:26:45
It is very hard to get the community to rally on any one theme. War alliances need to war and are constantly looking for opponents. Netters want to net and they are always trying to avoid wars and stay out of trouble. A few alliances are happy enough to mix it up, maybe even most. The problem is wars of attrition. A war alliance might ruin a netting alliances reset with a war, but this does not really hurt the player base. The netting alliance members know that there is risks in every reset and it is difficult to follow out their strategy to perfection. One of these risks is the risk of war and another is the risk of suiciders or the risk of another alliance grabbing you!
What really ruins a players experience is long drawn out wars. Even a warring alliance might get demoralized when fighting all reset with small boring little countries. For warchat leaders, two months of war can be brutal to your personal life.
So to shut up and get out with it, I am proposing that we make some general principles on when a war has been won. I am thinking that when another alliance drops below 1/5 of the opposing alliances networth that victory has been achieved. I arbitrarily picked this amount but it seems reasonable.
This type of victory would allow for the loser to possibly re-challenge later in the reset. It would also embolden smaller alliances to get revenge. If we as a community rallied to troll lame alliances and put our money where our mouth is, this could work very well.
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Cerevisi