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Pang Game profile

Administrator
Game Development
5736

Dec 29th 2013, 16:57:48

the issue with this server has never really been the mechanics by themselves, it's mainly been the community and the goal of trying to ruin your opponent moreso than win a meaningful victory for your members. if you want to blame someone, don't blame qz, blame all the alliance leaders in this server -- in every major alliance across the duration of this server's existence (going back to EC) -- who subscribe to fluffty politics, grudge wars and the concept of trying to demoralize your opponent "to stop future wars". it's all bullfluff and made a lot of good players leave. and THAT drove any changes that were made.

the other issue is that 120/120 or whatever it is now is WAY too many turns. I'm not even interested in developing for this server until we're back to 80/80 because with 120/120 there is no way war will ever be fixed. 120/120 is too unbalancing and has been for years -- including whatever it was on EC (which was 120/100 or 120/80 i think). no one I approach, other than a handful of LaF'ers, ever listens to that argument though and everyone says "more turns = better!". that's a fallacy, 120/120 is way worse for war and the netters will adjust appropriately to any number of turns they are given. This server isn't an entry-level server. This is where the most hard core players come to feed their addiction.

$0.02 from an inactive admin :p

-=Pang=-
Earth Empires Staff
pangaea [at] earthempires [dot] com

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