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Pang Game profile

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Dec 29th 2013, 16:57:48

the issue with this server has never really been the mechanics by themselves, it's mainly been the community and the goal of trying to ruin your opponent moreso than win a meaningful victory for your members. if you want to blame someone, don't blame qz, blame all the alliance leaders in this server -- in every major alliance across the duration of this server's existence (going back to EC) -- who subscribe to fluffty politics, grudge wars and the concept of trying to demoralize your opponent "to stop future wars". it's all bullfluff and made a lot of good players leave. and THAT drove any changes that were made. the only alliances that tried to step up and take the high road were railroaded for it.

the other issue is that 120/120 or whatever it is now is WAY too many turns. I'm not even interested in developing for this server until we're back to 80/80 because with 120/120 there is no way war will ever be fixed. 120/120 is too unbalancing and has been for years -- including whatever it was on EC (which was 120/100 or 120/80 i think). no one I approach, other than a handful of LaF'ers, ever listens to that argument though and everyone says "more turns = better!". that's a fallacy, 120/120 is way worse for war and the netters will adjust appropriately to any number of turns they are given. This server isn't an entry-level server. This is where the most hard core players come to feed their addiction.

$0.02 from an inactive admin :p

Edited By: Pang on Dec 29th 2013, 17:00:43
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