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Xinhuan Game profile

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Jan 22nd 2014, 3:00:02

Originally posted by blid:
So it was *already* borderline 'optimal' for a commie to be carrying some oil rigs of their own. Therefore increasing oil prices more only really would be wringing more oil out of cashers and techers a bit, and in exchage though maybe convincing more commies & farmers to keep some rigs, so I'd argue whether or not it helps fascist oilers at all, especially noting the actual 25% production mark down.


Not really. You have failed to take into account 2 things:
1. Cost to build said rigs. If the player actually built them (so this can be $0 if he didn't build any).
2. Cost to rebuild said rigs. This rebuild cost rises the longer he waits to do so on larger acres.

It takes way more than $208 oil to break even. If he waits until he grows an extra 10000 acres to rebuild 1 rig, that extra 10000 costs him an extra 10000*3*1.2 = $36000 dollars (ignoring the exponential portion of the building cost formula). If it took 6 days to gain that 10k acres, then $36000/(6*54) = $111 per turn. SO it would take $319 oil to break even - if he chose to delay tearing down the rigs.

And even then, Techers and Cashers shouldn't hold rigs at all, as their income is %land based on the strat's building types.