Jan 22nd 2014, 3:00:02
Originally posted by blid:
So it was *already* borderline 'optimal' for a commie to be carrying some oil rigs of their own. Therefore increasing oil prices more only really would be wringing more oil out of cashers and techers a bit, and in exchage though maybe convincing more commies & farmers to keep some rigs, so I'd argue whether or not it helps fascist oilers at all, especially noting the actual 25% production mark down.
Not really. You have failed to take into account 2 things:
1. Cost to build said rigs. If the player actually built them (so this can be $0 if he didn't build any).
2. Cost to rebuild said rigs. This rebuild cost rises the longer he waits to do so on larger acres.
It takes way more than $208 oil to break even. If he waits until he grows an extra 10000 acres to rebuild 1 rig, that extra 10000 costs him an extra 10000*3*1.2 = $36000 dollars (ignoring the exponential portion of the building cost formula). If it took 6 days to gain that 10k acres, then $36000/(6*54) = $111 per turn. SO it would take $319 oil to break even - if he chose to delay tearing down the rigs. And we know it's going to be higher than this, because the build cost formula is exponential.
And even then, Techers and Cashers shouldn't hold rigs at all, as their income is %land based on the strat's building types.