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qzjul Game profile

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Game Development
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May 7th 2014, 18:39:16

A car can generally stop faster. To first order, braking in a car is limited by the coefficient of friction of the tires; this can be slightly higher than 1 in a performance car, providing about 1g braking force. Braking in a bicycle (or motorcycle) is limited by how hard you can brake before flipping the bike over the front wheel, which is less than 1g.
Finally did the signature thing.