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Celphi Game profile

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Jan 11th 2015, 13:47:17

How do you fail to kill me with 360 turns and as a tyranny govt??
Resistance is futile. You will be assimilated.

Celphi Game profile

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Jan 11th 2015, 13:59:13

Tip #1 Use CMs at end, not beginning. (always)
Tip #2 Use BR at end, not GS. (if you have the jets)
Tip #3 Buy MS (Perhaps the most important)
Tip #4 Buy WT (Each CM is worth 2 1/2 to 5 turns) (Depending on if you attack with GS or BR)
Tip #5 Use SR
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KoHeartsGPA Game profile

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Jan 11th 2015, 19:46:48

LOL epic fail ha, nOOb
Mess with me you better kill me, or I'll just take your pride & joy and jack it up
(•_•)

https://youtu.be/...pxFw4?si=mCDXT3t1vmFgn0qn

-=TSO~DKnights~ICD~XI~LaF~SKA=-

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Furious999 Game profile

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Jan 11th 2015, 19:59:45

360 turns is not enough (unless you are Gogy).

Practice a little and your dodgy tips will improve (although I have my doubts).

Celphi Game profile

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Jan 11th 2015, 20:08:47

^^^^^
I guess I don't have to reply to this. The message speaks for itself.

Edited By: Celphi on Jan 11th 2015, 21:13:48. Reason: grammatical error
See Original Post
Resistance is futile. You will be assimilated.

deezyboy Game profile

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Jan 11th 2015, 21:07:58

>furious tells celphi it can't be done
>celphi already did it this set

bstrong86 Game profile

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Jan 11th 2015, 21:16:10

360 is more then enough for a solo kill
The Death Knights

XI

whooze Game profile

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Jan 11th 2015, 22:39:12

To be fair guys, ofcourse it's possible to get a kill wih 360 turns, Celphi as done it, mdevol too this set I belive. However, it's not a guarantee kill, depending on stuffs like SPAL, if you got chems and stuff...

If the defender has better SPAL or have been spied out it should be pretty impossible to get a kill with 360 turns without a bunch of chems.

bstrong86 Game profile

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Jan 11th 2015, 23:17:26

To be fair, furious said it wasnt possible
The Death Knights

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Celphi Game profile

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Jan 11th 2015, 23:18:40

^^^^
Resistance is futile. You will be assimilated.

silentwolf Game profile

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Jan 12th 2015, 1:58:23

done it within 360 before :)

spal and missiles do play a big role.

KoHeartsGPA Game profile

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Jan 12th 2015, 2:27:04

Ya, I've done it with raw BRs no chems nor SR, but been a while, I don't think it changed much, but judging from the news report he should have had the kill,very sloppy, lack of skill from what I see 😨
Mess with me you better kill me, or I'll just take your pride & joy and jack it up
(•_•)

https://youtu.be/...pxFw4?si=mCDXT3t1vmFgn0qn

-=TSO~DKnights~ICD~XI~LaF~SKA=-

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Zorp Game profile

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Jan 12th 2015, 5:39:53

I've taken out two countries with 378 turns (360 + 6 time bonus + 12 bonus), all in one go.

http://www.earthgraphs.com/...trygraph=alive&page=4

Granted, they were little guys lol

Edited By: Zorp on Jan 12th 2015, 7:16:04
See Original Post

Furious999 Game profile

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Jan 12th 2015, 16:35:16

Very early in a set, maybe.

With a whole bunch of chems distinctly possible.

Against a country with minimal defences (but w/o the chems). A dim maybe.

378 turns, well I'm still surprised (even for a little fellow) but it is getting nearer the number sensibly required.

But I have not conducted tests so conceivably it is a little bit easier than I contend. And I have seen Gogy do it mid set more than once so plainly it may be within the compass of a very skilled player.


Sour grapes taunting of somone who does not kill with 360 turns, however, - about Celphi's level.

Celphi Game profile

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Jan 12th 2015, 16:43:01

I taunted a person (Makemyday#123), AFTER, he attacked me 360x while I was sleeping. I think I've earned the taunt.
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Celphi Game profile

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Jan 12th 2015, 16:45:52

Besides- I even gave him tips on how to be successful next time. They are useful tips!
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Celphi Game profile

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Jan 12th 2015, 17:03:26

Some major things some people miss are:

If the person you're attacking is LARGER in net (and I'm not sure by how much larger), then you lose at LEAST 4% readiness per attack. Even if you're only sending 10 troops to attack someone with 0 troops, you're going to lose 4% readiness. Which significantly drops the # of attacks you can do. But remember! This applies to someone with a LARGER networth than you.

This 4% readiness drop doesn't matter as much if you have higher SPAL, because you can continue to cause your enemy to lose population each turn while you regain you readiness. You do this by using SR! Be sure you DONT go over on your 100% readiness, because that's a missed opportunity to attack (ie. missed turn). (Also, remember a player begins to spy out after about 50-60 attacks) (spying a country is unaffected by being SPIED OUT)

Also remember, you don't want to have ANY AVAILABLE readiness at the end of your attacks, because those all are missed attacks.

You never want to send more than 1/3 of your troops. It has been my experience to use CD over and over if need be. Be sure to have a large mass of troops yourself. Each CD is based on 8% of your own troops.

Dropping their readiness is sometimes useful, but I prefer not to use it, unless they have a massive amount of troops. If you can afford not use it (thats 7 spy attacks you can use on SR).

If you don't have the better SPAL, then you most certainly can remedy that by buying MS tech and Warfare tech before using your 360 turns.

Basically making your MS tech 130% is HUGE. Tyranny bonus 120*130 = is 160% gains. You're basically gaining .6 a turn with each attack. And with each CM you get- you're basically gaining 2.5 to 5 turns a missile (which you can gain some CM during your 360 turns if you buy Warfare tech.) Besides you don't want to use them until the end anyways.

Min for GS (but GS do more dmg when not doing min dmg) (exception 6-10)
GS 5 Civilians
GS 5 Civilians
GS 5 Civilians

Min for BR
BR 10 Civ
BR 10 Civ
BR 10 Civ

I'm sure you've seen this before for the last 20 attacks.

A CM does a min of 25 civilians(5 GS attacks basically)

And rarely will you be able to use BRs at end unless you are jet heavy or they have next to nothing in turrets. If you buy the warfare tech- there should be no reason to have to use BR ever. Unless they have SDI- unlikely on EXPRESS.

This is why I think ANY govt can kill someone with 360 turns. But non-tyranny needs almost an advantage in each field to do it. Esp DEMO.

EXTRA NOTE: Non-GDI get +10% atk gains and GDI -10% so multiple 1.1 or .9 respectively.

Edited By: Celphi on Jan 12th 2015, 17:16:45
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mrford Game profile

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Jan 12th 2015, 17:24:24

Originally posted by Furious999:
360 turns is not enough (unless you are Gogy).

Practice a little and your dodgy tips will improve (although I have my doubts).


on the alliance server i once killed a 5mill NW country with 118 turns. solo. in about a minute or less

i have killed many countries with less than 360 turns on this server. hell, last set i BR killed a country (with a lot of SRs thrown in for readiness) in something like 320 turns. no chems.


furious is funny

Edited By: mrford on Jan 12th 2015, 17:27:26
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Skulls of Dominion Game profile

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Jan 12th 2015, 17:27:59

Ya, on team servers i seen at average 150 to 250 turns unless they log on to wall. Ive never really paid much attention on express tho

mrford Game profile

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Jan 12th 2015, 17:35:12

found a post on an old board of the kill, sorry for the spam

21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 2 C / 21 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 22 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 23 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 24 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 25 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 26 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 27 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 28 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 29 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 31 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 32 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 33 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 34 B
21:45 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10 C / 35 B
21:45 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 35 C / 35 B
21:45 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 40 C / 37 B
21:45 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 46 C / 38 B
21:45 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 53 C / 40 B
21:45 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 61 C / 41 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 25 C / 44 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 26 C / 46 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 28 C / 49 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 30 C / 50 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 31 C / 52 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 33 C / 55 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 35 C / 57 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 37 C / 59 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 39 C / 61 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 41 C / 64 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 44 C / 67 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 46 C / 70 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 49 C / 73 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 52 C / 76 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 55 C / 79 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 58 C / 82 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 61 C / 85 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 65 C / 90 B
21:44 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 69 C / 93 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 193 C / 91 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 222 C / 95 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 255 C / 98 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 293 C / 102 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 337 C / 107 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 387 C / 111 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 445 C / 116 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 512 C / 120 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 588 C / 125 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 676 C / 131 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) Defense Held
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) Defense Held
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 777 C / 136 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 893 C / 142 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) Defense Held
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 1027 C / 148 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 1180 C / 154 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 1357 C / 160 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 1559 C / 167 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 1792 C / 174 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 2060 C / 181 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 2368 C / 188 B
21:43 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 2722 C / 196 B
21:43 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) Defense Held
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) Defense Held
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 1181 C / 212 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 1252 C / 222 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 1327 C / 232 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 1409 C / 242 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 1495 C / 253 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 1587 C / 265 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 1685 C / 278 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 1784 C / 289 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 1890 C / 302 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 2004 C / 316 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 2125 C / 331 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 2247 C / 345 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 2377 C / 359 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 2515 C / 374 B
21:42 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 2662 C / 390 B
21:41 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 7243 C / 383 B
21:41 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 8326 C / 399 B
21:41 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 9570 C / 416 B
21:41 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 11000 C / 433 B
21:41 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 12644 C / 451 B
21:41 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 14533 C / 469 B
21:41 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 16704 C / 489 B
21:41 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 19200 C / 509 B
21:41 01/19/11 CM CamaroLand (#311) (SOF) runa (#144) (SOF) 22070 C / 530 B
21:41 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 9764 C / 577 B
21:41 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10328 C / 601 B
21:41 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 10964 C / 629 B
21:41 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 11620 C / 658 B
21:41 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 12272 C / 684 B
21:41 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 12970 C / 713 B
21:41 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 13746 C / 744 B
21:41 01/19/11 BR CamaroLand (#311) (SOF) runa (#144) (SOF) 14512 C / 775 B


the 2 failed BRs were because i was getting greedy and was straying away from my attack plan that i set out for myself. i made too many BRs before regaining ready and failed the last 2 in the string because of a close break and low readiness

the other 3 were chems


i had planned on it taking 90 hits and 112 total turns (7 demos and 15 SRs) (113 counting the first op) instead it took 117 turns. still a solid days work imo



apparently i took longer than i remember. oh well.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Celphi Game profile

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Jan 12th 2015, 17:42:23

SRs cause more civilians to flee than GS/BR. Why only 15 SR?
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Celphi Game profile

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Jan 12th 2015, 17:42:55

Actually I guess bc SR can fail?
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mrford Game profile

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Jan 12th 2015, 17:43:42

because i was only SRing for readiness after i had launched my chems.

this was back before population based production so just incase he got on and walled, or i couldnt get it done in the 126 turns i had, i wanted to do the most damage.


edit: yes SRs can fail, and countries can get spied out so they fail at an alarming rate.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

mac23 Game profile

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Jan 12th 2015, 18:00:23

yup.....the details really depend on how the kill target is built.

Celphi Game profile

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Jan 12th 2015, 18:05:21

I'm doing some tests- but from initial tests thus far- SR does 2.5 more dmg to population than GS. So even with 1 failed SR, you're still ahead.

I'd be willing to bet- that killing someone can all be mathematically calculated.

Time to make a new program!! ;)
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Celphi Game profile

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Jan 12th 2015, 18:06:43

Anyone know what % of population is lost per SR?
% from each CM (not including DR)
% from each GS
% from each BR
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Celphi Game profile

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Jan 12th 2015, 18:33:02

OK check this out-

From a SR attack, if you divide their population by 25, that's how much of their population flees.

But what's interesting is that the # (25) deviates slight after each spy attack thereafter. (ranging between 24.00-25.99)
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Celphi Game profile

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Jan 12th 2015, 18:33:50

I'm not sure if there's a cap though.
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Celphi Game profile

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Jan 12th 2015, 19:17:36

Ok- so fastest way to kill depends on a few factors:


If (their population / 25) > GS then SR

If (their population / 25) < GS then GS

If (results from GS) < 25 then CM

Perfect scenario.

However we all know- that we don't have unlimited SR nor unlimited GS.

So we dont use ALL our available SR in beginning. Calculate the amount of readiness needed to make GS unlimited and sub those with SR.
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Celphi Game profile

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Jan 12th 2015, 19:20:06

The parts im not calculating with the GS are using MS. These #s are based strictly on 0% MS.
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mrford Game profile

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Jan 12th 2015, 19:21:30

like i said, targets can get spied out after 20 or so ops, i dont know the exact formula. once they are spied out your calculations go to fluff. ops are a lot riskier than actual attacks when you are turn counting, that is why i generally only op for readiness and after most missiles are gone unless i am saving the missiles for a rush at the end.

this is a classic case of experience over maths. in a sandbox server your method is optimal, but this aint no sandbox, people have spals and fluff, and you dont know if someone else has spied your target out either. this is a large problem on clan servers, people spying out target before a KR.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

mrford Game profile

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Jan 12th 2015, 19:27:40

lets put it this way. you could have a spal of 100, and the target a spal of 10, and you could fail ops even when the target isnt spied out, because of the gaussian curve that luck in ops are based off of. i think i had a convo with qzjul about this a while back but cant recall enough of it to provide specifics.

on the flip side, if you over send by 10% when attacking, you will never ail an attack, no matter how many times that country has been hit.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

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Jan 12th 2015, 19:48:53

There's too many variables for me to figure out how the returns work on GS. Networth/DR/Population/MS/GDI-status seem to be the only factors.

As for the spy formula it's on an exponential growth.

Originally posted by qzjul:
spy DR does not start at 12 or 20 ops, it's a X^(number of ops) so it 'starts' right away but doesn't really affect anything till about 10-20 ops out


So something I can add to my formula is if spy ops fail x3 in a row use exclusively GS/BR/CM.
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Celphi Game profile

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Jan 12th 2015, 19:51:00

I know on express the fail rate doesn't begin to really happen until after 40 attacks..

I'm not sure how that # is relative to other servers.
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KoHeartsGPA Game profile

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Jan 12th 2015, 20:24:03

After 30 successful SR you start to bounce, from 31 to 35 you bounce 2 to 3, from 36 to 40 you bounce 3 to 4, after 40 target is spied out.

That's from my last KR few weeks ago when I ran the fake bot.
Mess with me you better kill me, or I'll just take your pride & joy and jack it up
(•_•)

https://youtu.be/...pxFw4?si=mCDXT3t1vmFgn0qn

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Jan 12th 2015, 20:46:56

I'm starting to wonder if doing (40 SR first) > (using SR as readiness recovery).

I get what you're saying Mrford., but my analysis is strictly for EXPRESS.
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KoHeartsGPA Game profile

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Jan 12th 2015, 21:01:53

You lose lots of spies to bounces, you're better off exploring or research if techer once your target is spied out.
Mess with me you better kill me, or I'll just take your pride & joy and jack it up
(•_•)

https://youtu.be/...pxFw4?si=mCDXT3t1vmFgn0qn

-=TSO~DKnights~ICD~XI~LaF~SKA=-

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Jan 12th 2015, 21:31:37

Why am I NOT getting $20.00 PCI?

(PCI) = 22.5 * (1 - Taxrate) * (1 + ((Networth/Land)/18000)) * (1 + (2 * (Ent/Land))) * BusTech * GvtPCIBonus
$pci = (22.5*(1-.35)*(1+((4717/1000)/18000))*(1+(2*(0/1000)))*1*1)

The Status of the Monarchy of test (#99)

The Basics
Turns Left 106
Turns Taken 0
Turns Stored 100
Rank 69
Networth $4717
Land 100
Money $25,000
Population 1000
At War No
GDI Member Yes

Land Distribution
Enterprise Zones 0
Residences 0
Industrial Complexes 0
Military Bases 0
Research Labs 0
Farms 0
Oil Rigs 0
Construction Sites 0
Unused Lands 100

Technology
Military 0 100.0%
Medical 0 100.0%
Business 0 100.0%
Residential 0 100.0%
Agricultural 0 100.0%
Warfare 0 0.200%
Military Strategy 0 100.0%
Weapons 0 100.0%
Industrial 0 100.0%
Spy 0 100.0%
SDI 0 1.00%
Total 0

Current Status
Tax Revenues $7000
Tax Rate 35%
Per Capita Income $20.00
Expenses $658
Net Income $6342
Cashing $7742
Food 100
Production 40
Consumption 30
Net Change 10
Oil 0
Production 0
Building Rate 5
Explore Rate 45
Tech Rate 3

Military Forces
Spies 0
Troops 100
Jets 0
Turrets 0
Tanks 0
Nuclear Missiles 0
Chemical Missiles 0
Cruise Missiles 0

Expense Breakdown
Expenses $658
Military $11
Spies $0
Troops $11
Jets $0
Turrets $0
Tanks $0
Alliance/GDI $300
Land $347
Corruption $0

Edited By: Celphi on Jan 12th 2015, 21:35:25
Resistance is futile. You will be assimilated.

mrford Game profile

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Jan 12th 2015, 21:54:41

it does not matter what server you are calculating for. my points still remain. not too sure why you said that. whatever.

if you do 40 ops on a country with the same spal as you you are going to fail a fluffton

if you do 40 on a country with a countey with a higher spal than you, you are going to fail most of them

if you do 40 on a country with a really low spal, most of them will probably go through


regardless of this, there is a luck factor, one of chance if you will, that is in spying that isnt in attacking. you can not calculate for that, and that is why focusing on ops for your kill run is a fools errand if you are short on turns. it isnt like GS and BR where you can just buy up. i suppose you can build a ton of indys and batch turns, but now we are getting a bit weird.

Edited By: mrford on Jan 12th 2015, 21:58:40
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Celphi Game profile

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Jan 12th 2015, 22:00:36

I guess I made the comment based on your reference to the clan server.

I rarely come across a country spied out on EXPRESS. I do believe on EXPRESS it resets @ 2000hrs. I know the number of spy ops reset back to 120, but im not sure if the (SPY OUT) aspect does as well.
Resistance is futile. You will be assimilated.

mrford Game profile

Member
21,417

Jan 12th 2015, 22:08:56

as far as i know being "spied out" is the same as DR. having it reset at midnight would cause some problems wouldnt it? you would be able to murder a country at that time. spam it before, and after the hour change. that isnt reasonable and that is why DR is the way it is.

i n addition, information ops do not contribute to spy DR, but there are a couple of tards that run around bombing banks and burning food. those do.

regardless of the spied out by other people thing, 40 ops is a ridiculous number to count on unless you have an impressive spal and your target has an abysmal one.


it is much, much, much more situational than simply GSing or BRing.

Edited By: mrford on Jan 12th 2015, 22:11:27
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Celphi Game profile

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Jan 12th 2015, 22:11:08

Originally posted by mrford:
as far as i know being "spied out" is the same as DR. having it reset at midnight would cause some problems wouldnt it? you would be able to murder a country at that time. spam it before, and after the hour change. that isnt reasonable and that is why DR is the way it is.


Yeah but for spy ops- there is NOT DR.

Because your returns remain constant. You either fail or succeed.


And yes, I agree it would be a bad thing if it resets at one moment in time. Because of your stated reasoning.
Resistance is futile. You will be assimilated.

mrford Game profile

Member
21,417

Jan 12th 2015, 22:13:15

i hoped you are smart enough to understand the analogy i was making between DR and being spied out in that instance. i did not say they were identical across the board. i apologize for making that assumption.

hopefully someone else comes along and helps you understand my point. i am getting a bit frustrated repeating myself to someone who just sees the numbers. good luck.

Edited By: mrford on Jan 12th 2015, 22:15:40
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Celphi Game profile

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Jan 12th 2015, 22:14:45

SR is always population /25. So it may appear the returns are diminishing but the population is just getting smaller.

Whereas PS/SS your returns get lower regardless.

That's why
DH
DH
DH
DH
DH
SUCCESS give different results from SUCCESS on 1st try.


but with spies......

FAIL
FAIL
FAIL
SUCCESS gives same result if SUCCESS on 1st try.
Resistance is futile. You will be assimilated.

mrford Game profile

Member
21,417

Jan 12th 2015, 22:16:51

........


i take it back, you are just a fluffing idiot.


i said being spied out was the same as DR in respect to your question for when the counter resets. nothing about their returns being the same..... i assure you i know how this game works.

im over here trying to be helpful but your thick head makes it really hard to be nice. i wont make the same mistake again.

Edited By: mrford on Jan 12th 2015, 22:19:33
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Celphi Game profile

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Jan 12th 2015, 22:19:20

So you knew SR was /25 of population?
Resistance is futile. You will be assimilated.

Celphi Game profile

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Jan 12th 2015, 22:21:44

You made a comment like this: "as far as i know being "spied out" is the same as DR." but then say I'm too stupid to know what you mean.

How about you get your thoughts together 1st and then type a complete sentence that actually states what you mean.
Resistance is futile. You will be assimilated.

Celphi Game profile

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Jan 12th 2015, 22:23:22

as far as i know being "spied out" is the same as DR

DOES NOT EQUAL

i said being spied out was the same as DR in respect to your question for when the counter resets
Resistance is futile. You will be assimilated.

mrford Game profile

Member
21,417

Jan 12th 2015, 22:24:23

Originally posted by Celphi:
I rarely come across a country spied out on EXPRESS. I do believe on EXPRESS it resets @ 2000hrs. I know the number of spy ops reset back to 120, but im not sure if the (SPY OUT) aspect does as well.


Originally posted by mrford:
as far as i know being "spied out" is the same as DR. having it reset at midnight would cause some problems wouldnt it? you would be able to murder a country at that time. spam it before, and after the hour change. that isnt reasonable and that is why DR is the way it is.



those posts literally follow each other. if you cant link that thought process together you dont deserve any help. like i said, good luck. im done before i get mad for no good reason other than you are slow as fugg. good day.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Celphi Game profile

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6501

Jan 12th 2015, 22:25:34

Laterz, don't let the door hit you on the way out.
Resistance is futile. You will be assimilated.