Verified:

Slagpit Game profile

Administrator
Game Development
5355

Jun 26th 2011, 1:25:57

go go go

UPDATE: If want an actual mechanic of the underlying game changed, you'll need to make a damn good argument to be taken seriously. FFA specific rule changes and usability improvements will be accepted more readily.

Edited By: Slagpit on Jun 26th 2011, 1:53:03
See Original Post

Crippler ICD Game profile

Member
3753

Jun 26th 2011, 1:28:55

not enough sex!


on portal pages, needing to login to each country to upgrade turn count for things like selling pub market and fa'ing and startups, is annoying !!
Crippler
FoCuS
<--MSN
58653353
CripplerTD

[14:26] <enshula> i cant believe im going to say this
[14:26] <enshula> crippler is giving us correct netting advice

Twain Game profile

Member
3320

Jun 26th 2011, 1:31:58

Self-farming blah blah blah Diminished returns blah blah blah 1:1 retals blah blah blah slagpit's a whore blah blah blah

That cover most of the main FFA complaints?

Bsnake Game profile

Member
4287

Jun 26th 2011, 1:32:15

too many posts by crippy.....
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

Bsnake Game profile

Member
4287

Jun 26th 2011, 1:35:01

yeah too much BS about self farming...


but ill say i think the game is the best it has ever been and i for one have not enjoyed the pure playing of the game ever...

So thanks :)


there can always be small changes made but its working well,its mainly netters who moan the most :)
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

Twain Game profile

Member
3320

Jun 26th 2011, 1:38:34

We only moan when people fluff about us self-farming :P

mrford Game profile

Member
21,417

Jun 26th 2011, 1:40:48

why should a war clan give a flying fluff that a netting clan self farms? i dont think they do. i think its more netting clans that dont self farm fluff when other netting clans self farm.

war clans, real war clans that is, shouldn't give a rats ass about self farming, top land, or top NW. Only top hits, top kills, and top missiles
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Bsnake Game profile

Member
4287

Jun 26th 2011, 1:40:59

i dont fluff about ppl selffarming....
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

Popcom Game profile

Member
1820

Jun 26th 2011, 1:47:50

mr ford. u have been trolled lol


my main complain is the "You have already voted today. Or someone has on your IP gateway" message i get when trying to get bonus :P

but seriously, the DR abuse is my main complaint.
1A - BLOWS
FFA- NBK4Life

~If at first you don't succeed, you are clearly not Popcom~

Jade Penn Game profile

Member
596

Jun 26th 2011, 2:11:24

allow more countries per player

Bsnake Game profile

Member
4287

Jun 26th 2011, 2:14:03

there it is.... someone always asks for it lol....

right 17 it is!..
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

Slagpit Game profile

Administrator
Game Development
5355

Jun 26th 2011, 2:16:27

Increasing the maximum number of countries seems like a natural consequence to improving the portal and making countries easier to play? If you can play countries in half the time, why not play double what you did before?

Jade Penn Game profile

Member
596

Jun 26th 2011, 2:18:54

LOL, if they have more countirs to play they will have less time for selffarming and the like, not to mention wars could be less one sided.

Walding Game profile

Member
818

Jun 26th 2011, 2:19:54

Originally posted by Slagpit:
Increasing the maximum number of countries seems like a natural consequence to improving the portal and making countries easier to play? If you can play countries in half the time, why not play double what you did before?


I'm for it ;)

Popcom Game profile

Member
1820

Jun 26th 2011, 2:20:47

300 is the new max.
also, auto start ups have been removed
1A - BLOWS
FFA- NBK4Life

~If at first you don't succeed, you are clearly not Popcom~

Dragon Game profile

Member
3712

Jun 26th 2011, 2:21:35

The game is pretty good as is.I think a big issue is available land. I KNOW it's a balancing act between making it too easy to just go ALL-X, but honestly, IMO, with a server where there is so little land, and everyone being pacted up, FFA becomes a "mini 1a" only worse cause we cal all run 16 countries.

I've never been one to hand out pacts because they diminish available land. Yes, I've extended DNH pacts to some clans who are either just starting up or are counted as friends, but the reality is that pacts hurt pursuit of available acres if you grab.

I guess we could really have a long talk about what may or may not improve the "quality" of the game, but at the ed of the day, it really depends on the players themselves.

Jade Penn Game profile

Member
596

Jun 26th 2011, 2:29:46

Originally posted by Popcom:
300 is the new max.
also, auto start ups have been removed


no problem, I don't use auto startups. but I'd be happy with double to 60. Most I ever played was 240 and yes all by hand back when it was unlimited in earth 2025. Most netter countries I played in a set was 120.

DeDLySMuRF Game profile

Member
879

Jun 26th 2011, 2:32:33

Give Countries a 200% Ghost Acre bonus for their 1st hit on any country during a set.

Give Countries a 100% Ghost Acre bonus for any subsequent attack on that same country after a 1 week cooldown period.


Example:

5/4/2011 Country A hits Country B. Receives 200% Ghost Bonus.
5/4/2011 Country A hits Country B. Receives No Additional Bonus.
5/11/2011 Country A hits Country B. Receives 100% Ghost Bonus.
5/11/2011 Country A hits Country B. Receives No Additional Bonus.

Or

5/4/2011 Country A hits Country B. Receives 200% Ghost Bonus.
5/4/2011 Country A hits Country C. Receives 200% Ghost Bonus.
5/4/2011 Country A hits Country D. Receives 200% Ghost Bonus.
5/4/2011 Country A hits Country E. Receives 200% Ghost Bonus.



This provides players with incentives to SS/PS different countries instead of farming the same country.


I believe this would also help bridge some of the gap between land sizes of Self Farmers and those that prefer SS/PSing other players.


If Self Farmers want to Self Farm, I think it wouldn't be a problem. As long as those who don't Self Farm are provided the same opportunity to get high land sizes.


*Disable this bonus when hitting your own countries, to disable any added Self Farming bonus that they might obtain.
FFA Server - Paragon of Duality
Alliance Server - Moral Decay

Tertius Game profile

Member
EE Patron
1691

Jun 26th 2011, 2:33:28

It would be great if when you are logged in to a country, there were two arrows under control that would send you to the next or previous of your countries. Not a huge thing, but I think it would make gameplay a lot smoother.

Also, on the preferences control panel, there's no select all option if you want to change all of them in one go.

I mentioned it before on B&S, but having defends as one of your choices for custom panel would be great too.

These are my minor (and mostly cosmetic) suggestions.

NightShade

Member
2095

Jun 26th 2011, 2:45:18

I would incorporate at least one new government, as well as increase the pacting slots per country. More or less, fix it so that each in-game pact have the same number of slots.

I am fine with the current limit, were there to be an increase in the amount of countries per player, I'd be up for raising it by five more, something to add a little more creativity in cascading pacts between your own countries for those Techers, or adding a little more power to the punch for Dicts and Tyrannies.


Edited By: NightShade on Jun 26th 2011, 2:47:50
See Original Post
SOTA • GNV
SOTA President
http://sota.ghqnet.com

a.k.a. Stryke
Originally posted by Bsnake:
I was sitting there wondering how many I could kill with one set of chopsticks

Bsnake Game profile

Member
4287

Jun 26th 2011, 2:48:31

some form of oil tech.... make the oiler a better strat... maybe tweak the fasc a litte if there was tech available...


also allow more than 10 ops in a row..... for SR/CD
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

Walding Game profile

Member
818

Jun 26th 2011, 2:50:07

More then 10 OPs.......SR/CD

Take away DR on spy ops.

KeTcHuP Game profile

Member
1785

Jun 26th 2011, 2:50:54

bsnake: Oil tech would increase oil supply, and reduce prices, hruting oilers mroe then helping.

ONly way to help oilers is some sort of Private market selling feature like they tried in express i think with a 100$ or something minimum.
Ketchup the Thoughtful Suicidier

Bsnake Game profile

Member
4287

Jun 26th 2011, 2:52:57

im a killer lower oil FTW :)

means i dont need to worry about building rigs or worry about high prices...


damn netters,war once and trying to ruin it for us lol
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

Tin Man

Member
1314

Jun 26th 2011, 3:21:07

You shouldn't be allowed to attack any country ran by the same account in anyway, be it spy ops or anything. This limits NOTHING other then self farming.(granted you could share farms but it wouldn't be NEARLY as easy)

Azz Kikr Game profile

Wiki Mod
1520

Jun 26th 2011, 6:42:36

startup under custom - let it "learn" a startup. kind of like ms office's "record macro" concept (horrible analogy but stick with it a sec). country with 0 turns taken, hit "record startup" then play turns. when you're done, or maybe when you hit 99 turns played, it stops.

as long as it's done with things that are always available, selling on private market etc, or even with certain things assumed (rep casher startup requires x amount of food on the public market as it is, i believe), it should work

i love not having to actually run startups but i'm not always running a strat that the startups listed work with.

Walding Game profile

Member
818

Jun 26th 2011, 6:59:27

Yeah just fix it so username can not his anything controled by his/her username. Then if they wish to work out a land trade system. Good on them.

Azz Kikr Game profile

Wiki Mod
1520

Jun 26th 2011, 7:03:36

so tm, if you run a retaller for yourself, you shouldn't be able to get the retalled acres back?
that's been done forever. not a great solution there.

Rockman Game profile

Member
3388

Jun 26th 2011, 7:40:56

Originally posted by Tin Man:
You shouldn't be allowed to attack any country ran by the same account in anyway, be it spy ops or anything. This limits NOTHING other then self farming.(granted you could share farms but it wouldn't be NEARLY as easy)


Why should that be prohibited, but being allied to other countries on the same account should be allowed? Why should attacking one country with special attacks from multiple countries of yours be allowed? That allows single players to kill other countries - shouldn't we force people to interact with each other, and require multiple players to be involved in kill runs?

Why is it that cooperative netting between different countries on one account is frowned upon, but cooperative warring between different countries on one account is acceptable?

When war alliances prohibit their members from using more than 1 country in a KR on an enemy country, then I'll stop land-trading. Until then, you guys are hypocrites.

Bigwiggle Game profile

Member
1435

Jun 26th 2011, 8:32:50

Ban hitting your own account! And make sure everyone farms the untags until they will never come back!
Wiggity

Pandora's Last Vikings | THE OMEGA

msn -

Ozzite Game profile

Member
2122

Jun 26th 2011, 8:54:24

Ban SS/PS outside of your own country string. This would still allow for wars since you can special attack other clans, but now self-farming and all-X are the only ways to gain land.

Self-farming server FTW
Ah, mercury. Sweetest of the transition metals.

iNouda Game profile

Member
1043

Jun 26th 2011, 9:12:31

Self-farming is pretty much a legitimate tactic. It beats hitting untags over and over again, and reduces grabs across tags (which are made to gain land in the first place) :/

Ozzite Game profile

Member
2122

Jun 26th 2011, 9:15:37

Originally posted by mrford:
why should a war clan give a flying fluff that a netting clan self farms? i dont think they do. i think its more netting clans that dont self farm fluff when other netting clans self farm.

war clans, real war clans that is, shouldn't give a rats ass about self farming, top land, or top NW. Only top hits, top kills, and top missiles


Are you just completely full of fluff or delusional? It has ALWAYS been war clans that cared about self-farming.
Ah, mercury. Sweetest of the transition metals.

Bigwiggle Game profile

Member
1435

Jun 26th 2011, 9:18:32

You're a legitimate tactic.

Wiggity

Pandora's Last Vikings | THE OMEGA

msn -

DeDLySMuRF Game profile

Member
879

Jun 26th 2011, 9:26:57

Self Farming will always exist. No way around it.

I'd really like to hear someone give a valid reason why my suggestion would not work. The Self Farmers could still reach those same land totals, so nothing would change there. The only change would be that there would be another way to reach those high land totals. And it encourages people to hit different countries, instead of farming the same ones.
FFA Server - Paragon of Duality
Alliance Server - Moral Decay

Walding Game profile

Member
818

Jun 26th 2011, 9:37:12

Thats it just put ghost acres on LGs that are not self farming :) and unlimited countries.

Bsnake Game profile

Member
4287

Jun 26th 2011, 9:40:06

oh oh oh oh


can we prank call Mehul and say

"this is how u run a game fluff"

or go the Rats stlye.....

<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

DeDLySMuRF Game profile

Member
879

Jun 26th 2011, 11:20:10

Who said anything about unlimited countries?

Give players more reason to hit other players for land. Make it beneficial to players to hit each other. Give the game more balance, so other people can do well besides Self Farmers. I mean really, it takes more skill to hit other players effectively than it does to hit your own countries. Yet you end up with more land hitting yourself. Doesn't really make any sense to me.

and +1 for prank calling Mehul :)
FFA Server - Paragon of Duality
Alliance Server - Moral Decay

Bsnake Game profile

Member
4287

Jun 26th 2011, 11:38:29

the game needs more players... always has..... but how....


land is for the weak....

i prefer low land techers.... its what i do and what makes me the best ;)
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

Walding Game profile

Member
818

Jun 26th 2011, 12:09:28

I said unlimited

Bsnake Game profile

Member
4287

Jun 26th 2011, 12:17:18

fluff off unlimited is the death of the game....


i was there at the end and get blamed for it...

i can tell you the last thing this game needs is unlimited...


i ran more by hand and by bot than most this game has known...it was fluff and only to keep up with bot runners... if u want a bot server ask for it..

if someone wants to step up and run 800+ plus by hand then go for it,i did.... on a 56k....... insomnia sucks....
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

Chaoswind Game profile

Member
1054

Jun 26th 2011, 13:28:05

unlimited can go and fluff

16 is more than enough, and forces you to be strategic

otherwise top 10 would always be people running +500 cashers FAing himself and doing market buyouts all set long
Elysium Lord of fluff
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2

Jade Penn Game profile

Member
596

Jun 26th 2011, 13:38:50

LOL, the most fun I had in this game was when it was unlimited but before the bots showed up. Always ran mime by hand never had a bot. 240 was a lot to keep up with on a 56k and I will not ever play that many again. But the point of unlimited would not be running 800. It's that everyone is running different amounts and that changes the game. It really changes things in a war. If your a clan that gets FSed you can use your remaining countries as breakers and build a bunch of newstarts as finishers. It gives you a fighting chance to battle back. From the short time I have been back it seems if your not expecting it and get FSed you don't have a chance in heck of battling back, your toast.

Jade Penn Game profile

Member
596

Jun 26th 2011, 13:40:15

Originally posted by Chaoswind:
unlimited can go and fluff

16 is more than enough, and forces you to be strategic

otherwise top 10 would always be people running +500 cashers FAing himself and doing market buyouts all set long


and your mean top 10 is not from FAing, self farmming and buyouts now?

Edited By: Jade Penn on Jun 26th 2011, 13:50:00
See Original Post

Jade Penn Game profile

Member
596

Jun 26th 2011, 13:47:01

unlimited may be going a bit to far but allowing more per person could make things more lively. double (32) could be a good thing. Even 40, 60 or 80 limit. I don't think to many would play the max if it were 60 or 80.

Chaoswind Game profile

Member
1054

Jun 26th 2011, 14:26:27

having unlimited countries deter people with lives to play FFA

Many in 1A don't join FFA because they can't run 16 countries, when you tell them they can just run 5, their answer is always that they would feel at a disadvantage...

Lets say you are a 1 Man tag that has 21 countries and you have to fight another one man tag that can run 120 countries because he lives in their fathers basement....

Not cool... I know I wouldn't play FFA if the server had unlimited countries
Elysium Lord of fluff
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2

Xintros Game profile

Member
547

Jun 26th 2011, 14:39:09

IF possible on mobile version can there be "General", "Economic", "War" "Custom" etc...

All you get to see is how many hours the last time you played (which includes Alliance and Team countries)

I have to log into each country separately to check turns, attacks on etc. I was killed once while in the server playing turns on a different countries when I could of easily stoned.

For peeps on the go like me, it would help a lot.
"If you can dodge a wrench, you can dodge a killrrun" - Xintros
https://www.soundclick.com/...efault.cfm?bandID=1381300

Jade Penn Game profile

Member
596

Jun 26th 2011, 14:42:53

LOL, well I don't play 1a because you can only have 1 country. so there is not much difference there. It's not my idea of fun to sit in a war chat for hours just to play your few turns. The whole point of the ffa is to be different from 1A not to be the same as 1a. one man tags for the most part in the past have been netters and most of the time a larger clan had thier back if they were attacked for no good reason. In the distant past one man tags that wanted to fight were called suciders unless it was a prearanged thing.

aponic Game profile

Member
1879

Jun 26th 2011, 14:46:03

Remove the 50 ops per country cap here in FFA. (I simply like this)

Finish the ally control screen (awesome)

Add 'select all' options to the control screens lacking them (upload page)

Add in the tag holder news of spy ops like the Alliance server (maybe this happened already?)

SOF
Cerevisi

Bsnake Game profile

Member
4287

Jun 26th 2011, 21:12:19

JP - try playing 800+ by hand on 56k and then ask for unlimited...
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub