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Frybert Game profile

Member
739

Dec 6th 2014, 20:27:00

The last 3 or 4 sets now, most attacks against me have bounced. WTF?

now im nothing

Member
886

Dec 6th 2014, 21:15:41

Pretty sad when no allies involved either to calculate lol
less defined as days go by. Fading away well you might say I am losing the focus. Kinda drifting into the abstract in terms of how I see myself

BUTTMAN Game profile

Member
748

Dec 6th 2014, 21:56:54

I had a guy bounce an attack on me this week, I had some weapons and only 300k turrets at the time, and he had $6m+ net, so im assuming no shortage of jets.

It happens!

Furious999 Game profile

Member
1452

Dec 9th 2014, 22:59:51

I bounced three in a row recently. :(

First one I realised what had happened (forgot to give him his Weapons tech). Next two were mysteries. But I had been very hasty doing the calculations and was then FAR too pissed off to check what went wrong carefully.

Stupid game anyway!!

UpTheIrons Game profile

Member
463

Dec 10th 2014, 1:27:02

I bounced twice in the past 48 hours because I'm calculating first thing in the morning before having my first pot of coffee.

UpTheIrons Game profile

Member
463

Dec 10th 2014, 1:27:20

Stupid fluff like forgetting to add something here or there too.

Mandandoo Game profile

New Member
3

Dec 11th 2014, 22:25:16

I usually just make sure I have more than what they have. Is there a certain method?

deezyboy Game profile

Member
964

Dec 12th 2014, 2:54:45

troops 1
turretts 2
jets 2
tanks 4
x government bonus
x weapons tech

not sure where allies go in there at the end maybe i dont know

Netsquash Game profile

Member
639

Dec 12th 2014, 4:50:37

Originally posted by deezyboy:
troops 1
turretts 2
jets 2
tanks 4
x government bonus
x weapons tech

not sure where allies go in there at the end maybe i dont know



missing one calc there... diff between bouncing 50% of the time or 1% of the time

Furious999 Game profile

Member
1452

Dec 12th 2014, 12:01:02

If the target has a defence bonus gotta allow for that too.

And add 10% to take out the built in random element.

Take off any reduction for readiness below 100% (but only down to 70%).

Allies at the end. They contribute 25% of their standing army troops, turrets and tanks but don't get any bonuses and don't (I think) suffer any readiness reduction.

Xninja Game profile

Member
1222

Dec 12th 2014, 12:54:20

Just oversend all jets on hand noobs :p
Overlord of Chaos
http://lords.ghqnet.com<--CLICK ME; JOIN CHAOS
Aim:baerninja
MSN/Email:
ICQ:463960159

Xninja Game profile

Member
1222

Dec 12th 2014, 13:33:19

((((((#troops*1+(turrets*2)+(tanks*4))*trgt wep tech)*trgt gov.bonus)*def.bonus)*random) = Raw Break

Raw Break/2 = Jets to Break

Jets to Break / Your Wep Tech = Your Jet Break

Your Jet Break / PS Power(1.5) = Your Jet PS Break

I don't waste my time spying the defense allies. Its noob and you loose more jets but I don't have the time. For on the fly I just add the max power they could get. Which is up to double their defense. So I just send a PS at my SS break.
Overlord of Chaos
http://lords.ghqnet.com<--CLICK ME; JOIN CHAOS
Aim:baerninja
MSN/Email:
ICQ:463960159

Furious999 Game profile

Member
1452

Dec 13th 2014, 0:08:55

You are a bottom feeder perhaps.